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who survives to the end of the match") +GameplayTagList=(Tag="Accolade.Metadata.Daybreak.DestroyChoppa",DevComment="LTM Daybreak XP Accoalde given when a Player Destroys an Escaping Choppa") +GameplayTagList=(Tag="Accolade.Metadata.Daybreak.Escape",DevComment="LTM Daybreak XP Accolade given when the Player Escapes the Island in a Choppa (Can only be earned once per game session.)") +GameplayTagList=(Tag="Accolade.Metadata.Daybreak.Party",DevComment="LTM Daybreak XP given when the Player Partys up with another Player for the first time each game.") +GameplayTagList=(Tag="Accolade.Metadata.Daybreak.Quest",DevComment="LTM Daybreak XP Accolades given when a ") +GameplayTagList=(Tag="Accolade.Metadata.Daybreak.Repair",DevComment="LTM Daybreak XP Accolade for when a player installes 1 part of the Choppa.") +GameplayTagList=(Tag="Accolade.Metadata.Goose.Elim.Plane",DevComment="Goose LTM XP given to team when eliminate enemy plane") 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Valet Basic Car") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BasicTruck.Base",DevComment="Spawner Data tag for Basic Truck Valet Vehicle") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BasicTruck.Upgraded",DevComment="Spawner Data tag for Upgraded Valet Basic Truck Vehicle") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BigRig.Base",DevComment="Spawner Data Tag for Base Big Rig Valet Vehicle") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BigRig.Clyde",DevComment="") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BigRig.IO",DevComment="LWM Spawn Actor Data Tag for IO BigRig") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.BigRig.Upgraded",DevComment="Spawner Data tag for Upgraded Valet Big Rig") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.Lowrider",DevComment="") +GameplayTagList=(Tag="ActorSpawnerData.Type.Vehicle.Valet.Quests.CasinoReaper",DevComment="") 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+GameplayTagList=(Tag="Cosmetics.MetaTags.BakerStep_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BalletAssassin",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BalloonDish_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BalloonDish_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BandageTime_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BannerRedFemale",DevComment="Character detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.BariumDemon",DevComment="for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.BatterBoi_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BattleHoundFire",DevComment="MetaTag for dynamics settings in character backpack") +GameplayTagList=(Tag="Cosmetics.MetaTags.Believer_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BengalBasher",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BerryTart_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BikeMold_Bass",DevComment="") +GameplayTagList=(Tag="cosmetics.MetaTags.BiscuitFluff",DevComment="limit head rotation for charecter biscuitfluff") +GameplayTagList=(Tag="Cosmetics.MetaTags.Bites",DevComment="Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.BlazerVeil",DevComment="Pickaxe vert hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.Blob_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BlueJet",DevComment="Tag for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.BoilingPoint_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BoilingPoint_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Booster",DevComment="adding meta tag for limit head on character Booster") +GameplayTagList=(Tag="Cosmetics.MetaTags.Boredom_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BottlePhone_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BroadPoodle_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BroadPoodle_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BuffCatFan",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BuffLlama",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.BugBuds_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Bulb_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ButterPlate",DevComment="Adding Tag to remove backpack anim when equipped to ButterPlate Character") +GameplayTagList=(Tag="Cosmetics.MetaTags.CactusRocker_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CajunTaco_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CapeOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CapeOn",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CarabusFull",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CarabusFullFive",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CarabusFullFour",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CarabusFullSix",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CarbideKnightMale",DevComment="Vert hiding detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Cardboard_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Cardboard_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CashmereScarf",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CasinoReaper",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CatTree_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CeremonialGuard",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.CeremonialGuard_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Chainmail",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CheckMate_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ChiveFlake_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.Armor",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.Armor.Cape",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.Default",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.Default.Cape",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.Helm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Citadel.NoHelm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Clash",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ClayPlug",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ClearRadius",DevComment="Tag for character detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoatCheck",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoconutShell",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoffeePuff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm1",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm2",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm3",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm4",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm5",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm6",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Collectable.Arm7",DevComment="Emote variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.CombCrater",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CombCraterJacket",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ComicPop_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ComicPop_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Contaminate",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ContortedScowl",DevComment="metatag for boneset hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.ConvoyTarantulaMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoreStreet_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CorkFloor_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CorkFloorSwimHair",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.CorvidStomp_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.Activated",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.BlackAlt",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.Default",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.Helm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.NonReactive",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CoyoteTrail.PinkAlt",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CrazyEightTech",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CrowCall_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CrumbViolin",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CubicVice",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CubicViceSheath",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CupidEvil",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Curved_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.CyberDelivery",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DaffodilSong",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DangerMojo",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DarkAzalea",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DarkNinjaPurple",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DarkStance",DevComment="Used for detecting glider") +GameplayTagList=(Tag="Cosmetics.MetaTags.DarkStance_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DarkVogue",DevComment="Tag for limited head for charcter DarkVogue") +GameplayTagList=(Tag="Cosmetics.MetaTags.DeliSandwich",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DenimEquip_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DerbySwarm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DerbySwarm_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DesertShadowBlade",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Despair",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DimeBlanket_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DimeBlanketGrace_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DimeBlanketKnot_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DinoCollector",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DomeRoof",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DoubleDuty_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DoughDisk",DevComment="Tags for hide pickaxe on the backpack") +GameplayTagList=(Tag="Cosmetics.MetaTags.Downpour",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DracoDueler",DevComment="vert hiding pickaxe") +GameplayTagList=(Tag="Cosmetics.MetaTags.DriedSilk_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DrinkUp_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DustyBones_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.DustyBones_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Ebony",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Edged_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.EdgeTilt_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ElbowChat",DevComment="Tag for Character Cape") +GameplayTagList=(Tag="Cosmetics.MetaTags.ElegantLily_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ElegantLily_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ElegantLily_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ElegantLily_Plush_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Elevate",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.EmeraldGlass.Default",DevComment="Tag for variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.EmeraldGlass.Style",DevComment="Tag for variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Enchanted_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.EnsembleMaroon",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.EnsembleMaroon.Glider",DevComment="Check for Ensemble Maroon Male Glider") +GameplayTagList=(Tag="Cosmetics.MetaTags.EnsembleSnake.Fangs",DevComment="Meta tag that is required for EnsembleSnake\'s built-in emote") +GameplayTagList=(Tag="Cosmetics.MetaTags.ErrorMargin_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ExoSuitCape",DevComment="Meta tag to check if cape version of her backpack is equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.FallValleyBlink",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FalseVulture",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FanFavorite_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FangGang_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FearlessFlightMenace",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FierceBraid",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Filigree_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FineCheek",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FireBlock_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FireBlock_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FlameBride",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FolkEvening",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Forsake",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ForsakeBuiltin",DevComment="Built-in pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.FrogCabinet_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FrozenReality",DevComment="Tag used for Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.FutureSamurai",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.FuzzyClaw",DevComment="Tags for correcting Bsckpack on character FuzzyClaw") +GameplayTagList=(Tag="Cosmetics.MetaTags.GalaxyLevel",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GallonBag",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GamingPC_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GamingPC_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GarageBand_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GarlicWhisk",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Geisha_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GelatinGummi",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gender.Female",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gender.Male",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Generic_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Generic_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Generic_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Generic_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Generic_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GimmickMale",DevComment="Character detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.Heavy",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.HeavyFlame",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.HeavyHelm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.HeavyHelmFlame",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.LightHelm",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Gladiator.LightHelmFlame",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GnocchiTea",DevComment="Hide bones while equip") +GameplayTagList=(Tag="Cosmetics.MetaTags.GoldCat_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GoldenPleats",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GraffitiJazz_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Grandeur",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GreatPool_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Grim",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GrimPack",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.GrumbleCroak",DevComment="Tag used for Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.00",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.01",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.02",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hair.03",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.00",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.01",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.02",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.03",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Hat.04",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HeadbandS",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HeadphoneJack_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HeartBreakerFemale",DevComment="For hiding sword when pickaxe is equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.HeavyCrown_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HeavyRoar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HenchmanMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HenchmanSummer",DevComment="Hide oar on backpack when pickaxes are equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.HerbHutch",DevComment="Tag used for Pickaxe Hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.HexagonVoxel_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HexagonVoxel_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HexagonVoxel_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HexagonVoxel_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HighBeam",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HighBeamGlider",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HighMotion",DevComment="tag used for detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.HightowerTapas",DevComment="Cosmetic in the HightowerTapas set") +GameplayTagList=(Tag="Cosmetics.MetaTags.HoneyBear_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HoustonSkin",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HumanBeing_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.HuskinGlee_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.IceWater_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.IceWater_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.IceWater_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Imitator",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Impulse.Country",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Impulse.Custom",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Impulse.ScarfOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Impulse.ScarfOn",DevComment="For detecting presense of Impulse scarf") +GameplayTagList=(Tag="Cosmetics.MetaTags.Indigo",DevComment="Character detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.IndigoMale",DevComment="Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.InflatoDodo",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.InkHoop",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.InkHoop_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Insectoid_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Insectoid_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Insectoid_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Insectoid_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.InstantGravel",DevComment="metatag for glider detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.InstantGravel.Pink",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.InstantGravel.Yellow",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.InstantGravelNoble",DevComment="pickaxe vert hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.Invader",DevComment="M_LRG_Invader") +GameplayTagList=(Tag="Cosmetics.MetaTags.Invisible",DevComment="The specific variant of the cosmetic renders it invisible") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jacket",DevComment="Meta tag for cosmetic variants with a jacket") +GameplayTagList=(Tag="Cosmetics.MetaTags.JadeTowel_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JadeTowel_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JadeTowel_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JadeTowel_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JoyfulGrin",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JoyfulGrin_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jungle_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jungle_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jungle_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jungle_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Jungle_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JunkPunk_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.JunkPunk_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.KansasSkin",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.KelpLinen_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.Metatags.KelpLinenMagnesium",DevComment="12") +GameplayTagList=(Tag="Cosmetics.MetaTags.Kintsugi_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Kintsugi_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.KittyWarrior",DevComment="Pickaxe Hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.KnightCat",DevComment="Pickaxe and Glider detection tag") +GameplayTagList=(Tag="Cosmetics.MetaTags.KnightCatRacket",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.LastHour",DevComment="MetaTag For hide sword ") +GameplayTagList=(Tag="Cosmetics.MetaTags.LavaRock_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LavaRock_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LazarusLens",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LazarusLens.Accessory",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LazarusLens.Alt",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LazarusLens.Style",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LazarusLens.Wing",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LeafyVest",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LemonCart_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LemonCart_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LemonCart_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LiftingAura",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.LintMermaid",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LiquidMetal_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LiquidMetal_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LittleLady_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LivelyDomino",DevComment="Adding Tag for Boneset Hiding when Pickaxe equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.LoneWolf",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LucidAzalea",DevComment="Detection of parts") +GameplayTagList=(Tag="Cosmetics.MetaTags.Lurk_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.LurkFemale",DevComment="Pickaxe/Backpack hiding support") +GameplayTagList=(Tag="Cosmetics.MetaTags.MagicMeadow.Silver",DevComment="Tag for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.MagicMeadow.Steel",DevComment="tag used for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.MainframeMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MarbleShimmer_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MarkOne_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Mask.On",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MaskedWarriorSpring",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MechanicalEngineerRev",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MetalScout",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MiddleSock",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MiddleSock_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MindPinch",DevComment="tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.MissusMind",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.ModemLockdown_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ModNinjaMale",DevComment="Pickaxe Detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Monarch",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MoonSatellite",DevComment="Adding tag for pickaxe hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.MothLight_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MotorMonth_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Muertos_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MurkyVole",DevComment="Boneset Tag for MurkyVole") +GameplayTagList=(Tag="Cosmetics.MetaTags.MusicPlayer_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MustardToast_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.MutedSheath",DevComment="handle hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.MythMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Nana_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NatureHourPeace",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Neon_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NeonCatTech",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NeonTubes_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NeonTubes_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NeonTubes_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NewSchool_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NightHawk",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NinjaWolf",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NobleMale",DevComment="Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.NotStyle.OptionC",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NovelGuard",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Nox",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.NPC",DevComment="tag for verifying NPC") +GameplayTagList=(Tag="Cosmetics.MetaTags.OceanBreeze",DevComment="Tag for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Ohana",DevComment="Backpack detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.OldSchool_Black_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OldSchool_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OliveStomp_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OneHorn_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Orb_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OrderGuardMale",DevComment="Unique tag for hand hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.OuterShell_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OuterShell_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.OverridePreviewActor.ItemOnPawnPreview",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PaintSplash_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Parfait",DevComment="Cosmetic in the Parfait set") +GameplayTagList=(Tag="Cosmetics.MetaTags.PastaSauce_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PastaSauce_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PastaSauce_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PastaSauce_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PastelGlaze_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PCB_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PCB_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PCB_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PCB_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PCB_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeacefulPoem",DevComment="tag used for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeacefulPoem_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeacefulPoem_Bass_Scarf",DevComment="Tag used to hide scarf on backpack ") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeacefulPoem_Pumped_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeacefulPoemPumped",DevComment="tag used for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.PeelyTech",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Apple",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Cherry",DevComment="Tag for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Fig",DevComment="Tag for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Grape",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Guava",DevComment="Tag for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Kiwi",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Lime",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Mango",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Pear",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Head.Raspberry",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.Athletic",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.Shorts",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.ShortsSocks",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.SkirtLong",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.SkirtShort",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Lower.Slacks",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.OutlinesOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.PBR",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Toon",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.BlazerCuff",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.BlazerOpen",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.Jacket",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.Sailor",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.Suit",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Pencil.Upper.VestJacket",DevComment="Tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.PhoneCharger_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PhoneCharger_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PhotographerFemale",DevComment="Used for anim blueprint logic in backpacks when using PhotographerFemale") +GameplayTagList=(Tag="Cosmetics.MetaTags.PhotographerHoliday",DevComment="head detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.PillowMill",DevComment="BoneSet Hiding Backpack when pickaxe equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.PinkTrooperDark",DevComment="Pickaxe Vert Hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.PinkWidowFemale",DevComment="Pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.PiperShelf",DevComment="BoneSet Hiding when Pickaxe is equiped") +GameplayTagList=(Tag="Cosmetics.MetaTags.PirouetteWeld",DevComment="Tag used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Placeholder_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Placeholder_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Placeholder_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Placeholder_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Placeholder_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlainDrain_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlasticFork_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlasticGradient_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlasticGradient_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlasticGradient_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PlasticGradient_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PocketScrunchie_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Polygon",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PoolSwirl",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PowerfulDozen",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PowerfulDozen_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PreciseRuffian",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PrivateJet.Red",DevComment="for custom variant emote") +GameplayTagList=(Tag="Cosmetics.MetaTags.PumpkinPunk",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.PunkKoi",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.QualityCreek",DevComment="QualityCreek Pickaxe") +GameplayTagList=(Tag="Cosmetics.MetaTags.QualityCreek_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.QuietPeanuts",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.QuietPeanuts_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RacerZero",DevComment="Character detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.RankedTrooper",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ReactiveOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ReactiveOn",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Reaper_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RedSleeves",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Rejoice",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RelayStick_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RelayStick_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ReptilianOcean_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RestrictsBackpack",DevComment="Character with this meta tag cannot use backpacks") +GameplayTagList=(Tag="Cosmetics.MetaTags.RetroWheels",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RockHurl_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RollerBlade",DevComment="tag for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.RoundEnd_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.RoundThumb_Gumbo",DevComment="tag for hemlet limits") +GameplayTagList=(Tag="Cosmetics.MetaTags.Runeic_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SailorSquadRebel",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SAM",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SAM.Dark",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SandalSite",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SandalSite.Emote",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SandalSite_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SatinCheddar",DevComment="Adding Tag for Bacpack boneset hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.ScorpionZero",DevComment="tag used for asset detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Scuffle",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Seesaw_Slipper",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SequinPie",DevComment="tag for backpack hiding on pickaxe equip") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShakeCrunch_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShallowDream",DevComment="BoneSet Hiding on Character when pickaxe is equipped") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShapeShifter.HeavyArmor",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShapeShifter.LightArmor",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShapeShifter.SnakesOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShapeShifter.TailOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShinyStar",DevComment="Tag used for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.ShrimpStroll_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SilentTempo",DevComment="tag used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.SirWolf.HideFace",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SkippingClouds",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Sleek_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SlicedBread",DevComment="tag used for parts detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.SmallMan_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SoapPocket",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SoftServe_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SourWire_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpaceAge_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeakerBox",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.FaceIsHead",DevComment="Special Tags for Gameplay Assets") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.Large",DevComment="Boneset identifying") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.Medium",DevComment="tag used for special case gameplay parts") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.ReplaceFace",DevComment="Uses Face CP instead of Hat CP (only relevant to gameplay helmets)") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.ReplaceHead",DevComment="Uses Head CP instead of Hat (only relevant to Gameplay Helmets)") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.ReplaceTail",DevComment="Tag used to swap to using a tail CP (relevant to gameplay helmet only)") +GameplayTagList=(Tag="Cosmetics.MetaTags.Special.XLarge",DevComment="Boneset Identifying") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeedDial_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeedDial_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeedDial_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeedDial_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpeedDrive_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpikeHead_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpikeHead_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpikeHead_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpikeSaw_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SplitSword.DualWield",DevComment="tag used for detecting pickaxe style") +GameplayTagList=(Tag="Cosmetics.MetaTags.SplitSword.SingleWield",DevComment="tag for detecting pickaxe style") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpringBreak",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpringBreak_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SpringBreakStraw",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StageCue",DevComment="Adding tag for backpack boneset hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.Stamina",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StoneLion",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StrawberryPause_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StreetFashionHoliday",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StunningMountain",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.StunningMountain_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionA",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionB",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionC",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionD",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionE",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Style.OptionF",DevComment="Adding another Style Option Tag") +GameplayTagList=(Tag="Cosmetics.MetaTags.SugarBubble",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.SunBurstAlt",DevComment="Vert hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.SunTide.Shirt",DevComment="Variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.SunTide.Upgrade",DevComment="Variant detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.SurfsUp_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SurfsUp_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SweetLetter_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.SwissKale",DevComment="Tag for backpack hiding on pickaxe equip") +GameplayTagList=(Tag="Cosmetics.MetaTags.TacticalRedPunkFemale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TacticKale",DevComment="Tag for change backpack position when vest take off") +GameplayTagList=(Tag="Cosmetics.MetaTags.TacticMushroom",DevComment="Tag for change backpack socket position") +GameplayTagList=(Tag="Cosmetics.MetaTags.TealMink",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Tech_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TeriyakiAtlantis",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TeriyakiFishToon",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TeriyakiFishToon.CharacterStyle",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TeriyakiFishToon_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Theme.LTM.Bounty",DevComment="Generic version of Wick") +GameplayTagList=(Tag="Cosmetics.MetaTags.ThriveFemale",DevComment="Vert hide pickaxe") +GameplayTagList=(Tag="Cosmetics.MetaTags.TikiTorch",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TimeIntervalCape",DevComment="universal cape detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.TimeSquare_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TimeSquare_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Tiramisu",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TireSwing",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Titanium",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TopBend_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Toxic_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TracePaper",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TractorFair",DevComment="Blade hiding on forearm when pickaxe eqiup") +GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.HeadCovered",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.NeckOnBody",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.NoHeadOrNeck",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Trait.SkipSuitSwap",DevComment="Skip Suit Swap for Bodyguard LTM") +GameplayTagList=(Tag="Cosmetics.MetaTags.TreasureHunterFashionMint",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TreeBark_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TriangleVoxel_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TriangleVoxel_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TriangleVoxel_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TriangleVoxel_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TriangleVoxel_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Trifle",DevComment="Cosmetic in the Trifle set") +GameplayTagList=(Tag="Cosmetics.MetaTags.TuckBeetle_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Turtleneck",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TurtleneckDualWield",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.TyphoonFemale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Underground_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.UnluckyRoll",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.UrchinQuota_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vacation_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vacation_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vacation_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vacation_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vacation_Mic",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.VampireHunter",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Venice",DevComment="Tag for pickaxe detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.00",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.01",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.02",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.03",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vest.04",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.VintageConsole_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.VintagePC_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.VioletFare",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Vivid",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Wafer_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WarmShadeWeasel",DevComment="For Pickaxe Detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.WayfareFemale",DevComment="backpack detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.Werewolf",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WidePlane",DevComment="Used for part detection") +GameplayTagList=(Tag="Cosmetics.MetaTags.WidePlane_Drum",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WidePlane_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WidePlane_Keytar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Winterfest_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Winterfest_Guitar",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.Wired_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WombatFemale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WombatMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WoodlandTacticalBlue",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.WormChalk",DevComment="Tag used for attaching pickaxe") +GameplayTagList=(Tag="Cosmetics.MetaTags.Wrench_Bass",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.YogaPatio",DevComment="Adding Tag for Backpack BoneSet Hiding") +GameplayTagList=(Tag="Cosmetics.MetaTags.ZebraScramble",DevComment="") +GameplayTagList=(Tag="Cosmetics.MetaTags.ZestMale",DevComment="Vert hide pickaxe") +GameplayTagList=(Tag="Cosmetics.NoSweat.SignDance",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Random.CrouchIdle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Random.Idle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Random.Sprint",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.EpicItem",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.LegendaryItem",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Collect.RareItem",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.GotElimination",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.RevivedOtherPlayer",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.SuppyDrop",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.SuppyLlama",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.TreasureChest",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Response.Happy.VictoryRoyale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.Cower.End",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.Cower.Start",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.Cower.StartLong",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.DBNO.End",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.DBNO.Start",DevComment="") +GameplayTagList=(Tag="Cosmetics.Pet.Sound.Emote.Dance",DevComment="") 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+GameplayTagList=(Tag="Cosmetics.Source.Season32.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season32.BattlePass.Paid.Additional",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season32.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season32.Levelup",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.BattlePass.Paid.Additional",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season33.Levelup",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.BattlePass.Paid.Additional",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season34.Levelup",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season4.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season4.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season4.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season4.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season4.LevelUp",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season5.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season5.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season5.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season5.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season5.LevelUp",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season6.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season6.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season6.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season6.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season6.LevelUp",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season7.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season7.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season7.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season7.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season7.LevelUp",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season8.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season8.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season8.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season8.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season8.Levelup",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season9.AllGranted",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season9.BattlePass.Free",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season9.BattlePass.Paid",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season9.FirstWin",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Season9.Levelup",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.SocialActivation",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.StarterPack",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.testing",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.VMT",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Winterfest",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Winterfest.Challenges",DevComment="") +GameplayTagList=(Tag="Cosmetics.Source.Winterfest.Presents",DevComment="") +GameplayTagList=(Tag="Cosmetics.Spray.FaceMask",DevComment="Identify that this spray is a \"face mask\" spray that needs to use override settings for projectors when it\'s a spray variant on the face slot.") +GameplayTagList=(Tag="Cosmetics.Type.Backbling",DevComment="Tag that should be on all AthenaBackpackItemDefinitions (Backblings / BIDs)") +GameplayTagList=(Tag="Cosmetics.Type.Backbling.Pet",DevComment="Tag that should be on all AthenaPetItemDefinitions (Pets that go on the player\'s backbling)") +GameplayTagList=(Tag="Cosmetics.Type.BannerIcon",DevComment="Tag that should be on all FortHomebaseBannerIconItemDefinitions (Banner Icons)") +GameplayTagList=(Tag="Cosmetics.Type.Emote",DevComment="Tag that should go on all AthenaDanceItemDefinitions (all types of emotes, including Dances, Emojis, Sprays, and Toys)") +GameplayTagList=(Tag="Cosmetics.Type.Glider",DevComment="Tag that should be on all AthenaGliderItemDefinitions (Gliders)") +GameplayTagList=(Tag="Cosmetics.Type.ItemWrap",DevComment="Tag that should be on all AthenaItemWrapDefinitions") +GameplayTagList=(Tag="Cosmetics.Type.LegacyShoes",DevComment="Tag that indicates that these shoes are not kicks and are a pre-existing (conflicting) shoe.") +GameplayTagList=(Tag="Cosmetics.Type.LoadingScreen",DevComment="Tag that should be on all AthenaLoadingScreenItemDefinitions (loading scerens)") +GameplayTagList=(Tag="Cosmetics.Type.MusicPack",DevComment="Tag that should be on all AthenaMusicPackItemDefinitions (i.e. Music chosen to play in the Front End)") +GameplayTagList=(Tag="Cosmetics.Type.MusicPack.Random",DevComment="") +GameplayTagList=(Tag="Cosmetics.Type.Outfit",DevComment="Tag that should be on all AthenaCharacterItemDefinitions (Outfits / Characters / Skins)") +GameplayTagList=(Tag="Cosmetics.Type.Pickaxe",DevComment="Tag that should be on all AthenaPickaxeItemDefinitions (Pickaxes / Harvesting Tools / PIDs)") +GameplayTagList=(Tag="Cosmetics.Type.Shoes",DevComment="Tag that should go on all CosmeticShoesItemDefinitions (Shoes / Kicks / SIDs).") +GameplayTagList=(Tag="Cosmetics.Type.Shoes.ExposedHeels",DevComment="Tag that should go on all Exposed Heel Shoes Character Parts.") +GameplayTagList=(Tag="Cosmetics.Type.Shoes.High",DevComment="Tag that should go on all High Shoes Character Parts.") +GameplayTagList=(Tag="Cosmetics.Type.Shoes.Low",DevComment="Tag that should go on all Low Shoes Character Parts.") +GameplayTagList=(Tag="Cosmetics.Type.Shoes.Medium",DevComment="Tag that should go on all Medium Shoes Character Parts.") +GameplayTagList=(Tag="Cosmetics.Type.Shoes.TuckIn",DevComment="Tag that should go on all TuckIn Shoes Character Parts.") +GameplayTagList=(Tag="Cosmetics.Type.SkyDiveContrail",DevComment="Tags that should be on all AthenaSkyDiveContrailItemDefinitions (Contrails / Trails / Sky Diving Contrails)") +GameplayTagList=(Tag="Cosmetics.Type.SongItem",DevComment="") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Aura",DevComment="Tag for all Sparks Aura cosmetics") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Bass",DevComment="Tag for all Sparks Bass cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Drums",DevComment="Tag for all Sparks Drum Cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Guitar",DevComment="Tags for all Sparks Guitar cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Keyboard",DevComment="Tag for use by all Sparks Keyboard cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Microphone",DevComment="Tag for all Sparks Microphone cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.Song",DevComment="Tag for all Sparks Song cosmetics.") +GameplayTagList=(Tag="Cosmetics.Type.Sparks.SpotlightAnim",DevComment="Tag for all Sparks spotlight animation aosmetics.") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Damage",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Elimination",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Emote.BeatSynced",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Emote.Dance",DevComment="Dance emotes tag") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Emote.Group",DevComment="Group emotes tag") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Emote.Traversal",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Emoticon.Animated",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Enlightened",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.GearUp",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.HasUpgradeQuests",DevComment="Used to avertise that this item unlocks additional variants via quests") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.HasVariants",DevComment="Used to advertise that this item has variants in the shop, etc... (not required on all cosmetics with variants)") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.LoadingScreen.Animated",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Music",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Reactive",DevComment="This cosmetic changes in response to your actions during a match") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Synced",DevComment="Syncd emotes tag") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.TOD",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Transform",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.UniversalDecal",DevComment="") +GameplayTagList=(Tag="Cosmetics.UserFacingFlags.Wrap.Animated",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.DualWield1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.DualWield2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.DualWield3",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.OneHanded1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.SingleWield1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Actions.Reconfig.BecomeSingleWield.SingleWield2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.ClothingColor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Corruption",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Emissive",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Hair",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.JerseyColor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Material",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Numeric",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Outfit",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Particle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Parts",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Pattern",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.PetTemperament",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.ProfileLoadout2",DevComment="Exactly the same as ProfileLoadout, just another one") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Progressive",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor3",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor4",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor5",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.RichColor6",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.0",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.3",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.4",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.5",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.6",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.7",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.8",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.9",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.10",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.11",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.12",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.13",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.14",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.15",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.16",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.17",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.18",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.19",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Slot.20",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.TagDriven.Secondary",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Theme",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Theme.Military",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Theme.Streetwear",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.ThemeFilter",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Body.Color.Tier1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Body.Color.Tier2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Body.Color.Tier3",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Painted.Tier1",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Painted.Tier2",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Painted.Tier3",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Vehicle.Tier",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.NameTag",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.RibbonColor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.RibbonType",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.ShakeSound.Defined",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.ShakeSound.Random",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.WrappingColor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Channel.Winterfest.WrappingStyle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.AlienTrooper",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Carabus",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Collectable",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.CyberArmor",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Backs",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Hologram",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Elastic.Male",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.FirstClass",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.FirstClassSecond",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Gallium",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.GalliumConcrete",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Impulse",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.ImpulseSpring",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.JumpsuitFemale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.JumpsuitMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Motorcyclist",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Pencil",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Pencil.Backpack",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.Pencil.Female",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.SnowKnightHelm",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.TacticKale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.TeriyakiFishToon",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.TieDyeOCVA",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.TieredVehicle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.UpbeatIguana",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.WarmShadeWeasel",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.ZombieElasticFemale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.FilterSet.ZombieElasticMale",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.AlienTrooper.Cyclops",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.AlienTrooper.Horns",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.AlienTrooper.Owl",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.AlienTrooper.Tentacle",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.BadWitch",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Bicycle.Jersey",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Bicycle.Suit",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Broccoli.Casual",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Broccoli.Human",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Broccoli.Monkey",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Broccoli.Monkey.Casual",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.ClashV.Alien",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.ClashV.Human",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.CyberArmor.DualWield",DevComment="Emote detection tag") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.CyberArmor.SingleWield",DevComment="Emote detection tag") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Emperor.Cape",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Emperor.Dark",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Emperor.Light",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Emperor.Suit",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Emperor.Super",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Faux.Female",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Faux.Male",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.GhostHunter.Human",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.GhostHunter.Hunter",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.GoodWitch",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerHoneydew.Normal",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerHoneydew.Swole",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerTomato.Casual",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerTomato.Suit",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.HighTowerWasabi.Pickaxe",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Jekyll.Man",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Jekyll.Monster",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Lexa.Girl",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Lexa.Robot",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Black",DevComment="Neon Cat Spy Black Variant") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Blue",DevComment="Neon Cat Spy Blue Variant") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Grey",DevComment="Neon Cat Spy Grey Variant") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.NeonCatSpy.Red",DevComment="Neon Cat Spy Red Variant") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Nightmare.MaskOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Nightmare.MaskOn",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Scholar.Student",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.Scholar.Witch",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.TowerSentinel.HelmOff",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Meta.TowerSentinel.HelmOn",DevComment="") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier1.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier2.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Epic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Legendary",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Mythic",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Rare",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") +GameplayTagList=(Tag="Cosmetics.Variant.Property.CampaignHero.Tier3.Uncommon",DevComment="Tag used to label the minimum rarity and tier required from a hero to unlock a cosmetic variant on Campaign Hero Outfits and Backbling.") 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+GameplayTagList=(Tag="Curie.Manager.VoxelFirePropagation",DevComment="") +GameplayTagList=(Tag="Curie.Material.EnvCampFire",DevComment="") +GameplayTagList=(Tag="Curie.Material.FleshNoFire",DevComment="") +GameplayTagList=(Tag="Curie.Material.FueledObject",DevComment="") +GameplayTagList=(Tag="Curie.Material.MetalProp",DevComment="") +GameplayTagList=(Tag="Curie.Material.StealthGrass",DevComment="") +GameplayTagList=(Tag="Curie.NativeFX.Charred",DevComment="") +GameplayTagList=(Tag="Curie.NativeFX.Ice",DevComment="") +GameplayTagList=(Tag="Curie.Property.Material.InstantCombustion",DevComment="") +GameplayTagList=(Tag="Curie.Property.Material.Magnetic",DevComment="") +GameplayTagList=(Tag="Curie.Property.Material.MovableInteractsOnly",DevComment="") +GameplayTagList=(Tag="Curie.Property.Material.SingleVoxel",DevComment="") +GameplayTagList=(Tag="Curie.Property.Material.VoxelPropagation.Fast",DevComment="") 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+GameplayTagList=(Tag="CustomVerb.DisableVehicleWithEMP",DevComment="") +GameplayTagList=(Tag="CustomVerb.EmoteNearPawn",DevComment="") +GameplayTagList=(Tag="CustomVerb.EMPDisabled",DevComment="") +GameplayTagList=(Tag="CustomVerb.Encounter.Completed",DevComment="") +GameplayTagList=(Tag="CustomVerb.Encounter.Started",DevComment="") +GameplayTagList=(Tag="CustomVerb.FlamingHoop",DevComment="") +GameplayTagList=(Tag="CustomVerb.FootRace",DevComment="") +GameplayTagList=(Tag="CustomVerb.HitWithDifferentWeapons",DevComment="") +GameplayTagList=(Tag="CustomVerb.HoldWeaponsOfRarity",DevComment="") +GameplayTagList=(Tag="CustomVerb.Hurdle",DevComment="") +GameplayTagList=(Tag="CustomVerb.ImpossibleToComplete",DevComment="Use this verb when you want an objective to be impposible to complete (e.g. it is a GAS granter quest)") +GameplayTagList=(Tag="CustomVerb.ItemThrown.Distance",DevComment="") +GameplayTagList=(Tag="CustomVerb.Juno.Chest.Destroyed",DevComment="") 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+GameplayTagList=(Tag="Event.FeyCrab.Miss",DevComment="") +GameplayTagList=(Tag="Event.FlexLegend.DentVibe.1",DevComment="") +GameplayTagList=(Tag="Event.FlexLegend.DentVibe.2",DevComment="") +GameplayTagList=(Tag="Event.FlexLegend.DentVibe.3",DevComment="") +GameplayTagList=(Tag="Event.GiftBox.GiftboxThrown",DevComment="") +GameplayTagList=(Tag="Event.Gong.Hit",DevComment="") +GameplayTagList=(Tag="Event.HCChallenge.TacoTime.DanceCancelled",DevComment="") +GameplayTagList=(Tag="Event.HeldObject.ForceDrop",DevComment="") +GameplayTagList=(Tag="Event.HeldObject.Released",DevComment="") +GameplayTagList=(Tag="Event.Hitchhiker.Lay",DevComment="") +GameplayTagList=(Tag="Event.Hurdle.Started",DevComment="") +GameplayTagList=(Tag="Event.Interact.Gather",DevComment="Fired when gathering a CBGA") +GameplayTagList=(Tag="Event.IO.Elevator.KnockBack",DevComment="") +GameplayTagList=(Tag="Event.Lemon.Interacted",DevComment="") +GameplayTagList=(Tag="Event.Lilypad.Bounce",DevComment="") +GameplayTagList=(Tag="Event.Marked.EnemyTarget",DevComment="") +GameplayTagList=(Tag="Event.MarkedOpponent",DevComment="") +GameplayTagList=(Tag="Event.Melee.Block",DevComment="") +GameplayTagList=(Tag="Event.Melee.BlockBreak",DevComment="") +GameplayTagList=(Tag="Event.Melee.Dodge",DevComment="") +GameplayTagList=(Tag="Event.Melee.Parry",DevComment="") +GameplayTagList=(Tag="Event.Melee.Stagger",DevComment="") +GameplayTagList=(Tag="Event.Melee.Targeting.Active",DevComment="") +GameplayTagList=(Tag="Event.NPC.Hireable.GaveCommand",DevComment="") +GameplayTagList=(Tag="Event.NPC.Trigger.NewState",DevComment="") +GameplayTagList=(Tag="Event.NPC.TriggerVO",DevComment="") +GameplayTagList=(Tag="Event.NPC.TryGoToAlert",DevComment="Custom Tag to try to make an AI go alert - is not native - need to trap and handle event.") +GameplayTagList=(Tag="Event.Player.Reboot.BuyRebootCard",DevComment="") +GameplayTagList=(Tag="Event.Player.Reboot.EnhancedResurrection",DevComment="") +GameplayTagList=(Tag="Event.PossessedProp.Placed.Activate",DevComment="") +GameplayTagList=(Tag="Event.PossessedProp.Placed.Deactivate",DevComment="") +GameplayTagList=(Tag="Event.PossessedProp.Preview.Deactivate",DevComment="") +GameplayTagList=(Tag="Event.PossessedProp.Remove",DevComment="") +GameplayTagList=(Tag="Event.Projectile.SpawnedBGA",DevComment="") +GameplayTagList=(Tag="Event.PropPlaced.Preview.Activate",DevComment="") +GameplayTagList=(Tag="Event.PropPlaced.Preview.Deactivate",DevComment="") +GameplayTagList=(Tag="Event.PushCannon.PlayerLaunched",DevComment="") +GameplayTagList=(Tag="Event.Quest.FishedUpWeapon",DevComment="") +GameplayTagList=(Tag="Event.Quest.Henchman.01",DevComment="") +GameplayTagList=(Tag="Event.Quest.NarrativeEngagement",DevComment="") +GameplayTagList=(Tag="Event.Quest.SignalBooster",DevComment="") +GameplayTagList=(Tag="Event.Quest.SpawnQuestActor.Fishing",DevComment="") +GameplayTagList=(Tag="Event.Quests.SwingingHit",DevComment="") +GameplayTagList=(Tag="Event.SeedInteracted",DevComment="") +GameplayTagList=(Tag="Event.Shield.Hit",DevComment="") +GameplayTagList=(Tag="Event.Starlight.D5Science.Boss.FightStart",DevComment="") +GameplayTagList=(Tag="Event.Starlight.D5Science.Boss.IntroIdle",DevComment="") +GameplayTagList=(Tag="Event.Starlight.D5Science.Boss.StunEnded",DevComment="") +GameplayTagList=(Tag="Event.Starlight.D5Science.Boss.TransformToHyde",DevComment="") +GameplayTagList=(Tag="Event.Starlight.D5Science.Boss.TriggerStun",DevComment="") +GameplayTagList=(Tag="Event.StateDriven.Transition.A",DevComment="") +GameplayTagList=(Tag="Event.Tandem.Duel.BounceBack",DevComment="") +GameplayTagList=(Tag="Event.TinStack.Action.Crouched",DevComment="") +GameplayTagList=(Tag="Event.TinStack.Trigger.HighFlyerExplode",DevComment="") +GameplayTagList=(Tag="Event.Tire.Bounce",DevComment="") +GameplayTagList=(Tag="Event.TouchConsumableThrown",DevComment="") +GameplayTagList=(Tag="Event.TriggeredControl.FullBodyHit",DevComment="Event to send to the actor that triggered the control effect") +GameplayTagList=(Tag="Event.TriggeredControl.KnockBack",DevComment="") +GameplayTagList=(Tag="Event.TriggeredControl.Stun",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Charge.Start",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Dash",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Dash.End",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Float.End",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Float.Falling",DevComment="") +GameplayTagList=(Tag="Event.Uncle.Float.Start",DevComment="") +GameplayTagList=(Tag="Event.Vehicle.Entered",DevComment="") +GameplayTagList=(Tag="Event.Vehicle.Exit",DevComment="") +GameplayTagList=(Tag="Event.Vehicle.Refuel",DevComment="") +GameplayTagList=(Tag="Event.Vehicle.Refuel.ToFull",DevComment="") +GameplayTagList=(Tag="Event.Vehicle.UsedVehicleHorn",DevComment="") +GameplayTagList=(Tag="Event.VendingMachines.Used",DevComment="") +GameplayTagList=(Tag="Event.Weapon.Reload.Camera.End",DevComment="") +GameplayTagList=(Tag="Event.Weapons.Flashlight.Toggle.Off",DevComment="") +GameplayTagList=(Tag="Event.Weapons.Flashlight.Toggle.On",DevComment="") +GameplayTagList=(Tag="Event.Weapons.Overheat",DevComment="") +GameplayTagList=(Tag="Event.Wildlife.Feed",DevComment="") +GameplayTagList=(Tag="Event.Wildlife.Pet",DevComment="") +GameplayTagList=(Tag="EventMessage.Athena.Cooldown.DirectProgressUpdate",DevComment="Event for when direct cooldown progression is requested.") +GameplayTagList=(Tag="EventMessage.DebugCommand",DevComment="") +GameplayTagList=(Tag="EventMessage.GameFlow",DevComment="") +GameplayTagList=(Tag="Evolution.Schematic.Weapons.Ranged.SMG.Tier2a.3a.4a.5a.6a",DevComment="") +GameplayTagList=(Tag="FadeIn",DevComment="") +GameplayTagList=(Tag="FadeOut",DevComment="") +GameplayTagList=(Tag="Fallbacks.NPC.Slone",DevComment="") +GameplayTagList=(Tag="Fallbacks.NPC.Tandem",DevComment="") +GameplayTagList=(Tag="FancyFlyDisc_Score",DevComment="") +GameplayTagList=(Tag="Feat.Hidden",DevComment="") +GameplayTagList=(Tag="Feat.HiddenObjectives",DevComment="") +GameplayTagList=(Tag="Figure.Head.BlankBrow.0_8",DevComment="For characters with Blank eyebrow. Forces brows to 0 if one of them is at 0 or 8") +GameplayTagList=(Tag="FirePetal.Boon.RevellingRevealer",DevComment="") +GameplayTagList=(Tag="Fish.Angler.Green",DevComment="") +GameplayTagList=(Tag="Fish.Angler.Purple",DevComment="") +GameplayTagList=(Tag="Fish.Angler.PurpleOrange",DevComment="") +GameplayTagList=(Tag="Fish.Angler.RedGreen",DevComment="") +GameplayTagList=(Tag="Fish.Angler.Silver",DevComment="") +GameplayTagList=(Tag="Fish.BattleFish.Default",DevComment="") +GameplayTagList=(Tag="Fish.CuddleFish.Blue",DevComment="") +GameplayTagList=(Tag="Fish.CuddleFish.Default",DevComment="") +GameplayTagList=(Tag="Fish.CuddleFish.Green",DevComment="") +GameplayTagList=(Tag="Fish.CuddleFish.Orange",DevComment="") +GameplayTagList=(Tag="Fish.CuddleFish.Red",DevComment="") +GameplayTagList=(Tag="Fish.EffectiveFlopper.BlackBlue",DevComment="") +GameplayTagList=(Tag="Fish.EffectiveFlopper.Blue",DevComment="") +GameplayTagList=(Tag="Fish.EffectiveFlopper.Purple",DevComment="") +GameplayTagList=(Tag="Fish.EffectiveFlopper.White",DevComment="") +GameplayTagList=(Tag="Fish.EffectiveFlopper.Yellow",DevComment="") +GameplayTagList=(Tag="Fish.FlameyFish.Black",DevComment="") +GameplayTagList=(Tag="Fish.FlameyFish.Drift",DevComment="") +GameplayTagList=(Tag="Fish.FlameyFish.LightBlue",DevComment="") +GameplayTagList=(Tag="Fish.FlameyFish.Orange",DevComment="") +GameplayTagList=(Tag="Fish.FlameyFish.Tan",DevComment="") +GameplayTagList=(Tag="Fish.Flopper.Blue",DevComment="") +GameplayTagList=(Tag="Fish.Flopper.Green",DevComment="") +GameplayTagList=(Tag="Fish.Flopper.Orange",DevComment="") +GameplayTagList=(Tag="Fish.FlopperShadow.Blue",DevComment="") +GameplayTagList=(Tag="Fish.FlopperShadow.Default",DevComment="") +GameplayTagList=(Tag="Fish.FlopperShadow.Green",DevComment="") +GameplayTagList=(Tag="Fish.FlopperShadow.Pink",DevComment="") +GameplayTagList=(Tag="Fish.FlopperShadow.Teal",DevComment="") +GameplayTagList=(Tag="Fish.Gas.Blue",DevComment="") +GameplayTagList=(Tag="Fish.Gas.Clown",DevComment="") +GameplayTagList=(Tag="Fish.Gas.Default",DevComment="") +GameplayTagList=(Tag="Fish.Gas.Orange",DevComment="") +GameplayTagList=(Tag="Fish.Gas.Purple",DevComment="") +GameplayTagList=(Tag="Fish.JellyFish.Black",DevComment="") +GameplayTagList=(Tag="Fish.JellyFish.LightBlue",DevComment="") +GameplayTagList=(Tag="Fish.JellyFish.Pink",DevComment="") +GameplayTagList=(Tag="Fish.JellyFish.Purple",DevComment="") +GameplayTagList=(Tag="Fish.JellyFish.Yellow",DevComment="") +GameplayTagList=(Tag="Fish.KevFish.Brown",DevComment="") +GameplayTagList=(Tag="Fish.KevFish.Drift",DevComment="") +GameplayTagList=(Tag="Fish.KevFish.Olive",DevComment="") +GameplayTagList=(Tag="Fish.KevFish.Pink",DevComment="") +GameplayTagList=(Tag="Fish.KevFish.White",DevComment="") +GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Black",DevComment="") +GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Blue",DevComment="") +GameplayTagList=(Tag="Fish.LessEffectiveFlopper.LightBlue",DevComment="") +GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Purple",DevComment="") +GameplayTagList=(Tag="Fish.LessEffectiveFlopper.Tan",DevComment="") +GameplayTagList=(Tag="Fish.MechanicFish.Default",DevComment="") +GameplayTagList=(Tag="Fish.Rift.BlackSpotted",DevComment="") +GameplayTagList=(Tag="Fish.Rift.Butterfly",DevComment="") +GameplayTagList=(Tag="Fish.Rift.Galactic",DevComment="") +GameplayTagList=(Tag="Fish.Rift.Sandstorm",DevComment="") +GameplayTagList=(Tag="Fish.Rift.Volcanic",DevComment="") +GameplayTagList=(Tag="Fish.ShieldFish.BlackBlue",DevComment="") +GameplayTagList=(Tag="Fish.ShieldFish.BlackStripes",DevComment="") +GameplayTagList=(Tag="Fish.ShieldFish.Green",DevComment="") +GameplayTagList=(Tag="Fish.ShieldFish.LightBlue",DevComment="") +GameplayTagList=(Tag="Fish.ShieldFish.Pink",DevComment="") +GameplayTagList=(Tag="Fish.Snowman.Default",DevComment="") +GameplayTagList=(Tag="Fish.ZeroPoint.Crimson",DevComment="") +GameplayTagList=(Tag="Fish.ZeroPoint.Leafy",DevComment="") +GameplayTagList=(Tag="Fish.ZeroPoint.Skull",DevComment="") +GameplayTagList=(Tag="Fish.ZeroPoint.Tidal",DevComment="") +GameplayTagList=(Tag="Fish.ZeroPoint.Tiger",DevComment="") +GameplayTagList=(Tag="FlopperSpawn",DevComment="") +GameplayTagList=(Tag="FlopperSpawn.DefaultLootTag",DevComment="") +GameplayTagList=(Tag="FlopperSpawn.Type.Default",DevComment="") +GameplayTagList=(Tag="FlopperSpawn.Type.World",DevComment="") +GameplayTagList=(Tag="FoleySound.Fauna.VO.Idle.Break",DevComment="") +GameplayTagList=(Tag="ForagedItem.Banana",DevComment="") +GameplayTagList=(Tag="ForagedItem.Cabbage",DevComment="") +GameplayTagList=(Tag="ForagedItem.CandyCorn",DevComment="") +GameplayTagList=(Tag="ForagedItem.Carrot",DevComment="") +GameplayTagList=(Tag="ForagedItem.Coconuts",DevComment="") +GameplayTagList=(Tag="ForagedItem.Corn",DevComment="") +GameplayTagList=(Tag="ForagedItem.Fireflies",DevComment="") +GameplayTagList=(Tag="ForagedItem.Glitch",DevComment="") +GameplayTagList=(Tag="ForagedItem.GoldenEgg",DevComment="") +GameplayTagList=(Tag="ForagedItem.GreenGlop",DevComment="") +GameplayTagList=(Tag="ForagedItem.HopDrop",DevComment="") +GameplayTagList=(Tag="ForagedItem.JellyBean",DevComment="") +GameplayTagList=(Tag="ForagedItem.Pepper",DevComment="") +GameplayTagList=(Tag="ForagedItem.PepperMint",DevComment="") +GameplayTagList=(Tag="ForagedItem.Rift",DevComment="Tag for Rift foraged Item") +GameplayTagList=(Tag="ForagedItem.ShieldHops",DevComment="") +GameplayTagList=(Tag="ForagedItem.SpookyMist",DevComment="Spooky Mist Foraged Item Tag") +GameplayTagList=(Tag="ForagedItem.SpringEgg",DevComment="") +GameplayTagList=(Tag="ForagedItem.SpringEgg.Heal",DevComment="") +GameplayTagList=(Tag="ForagedItem.SpringEgg.Hop",DevComment="") +GameplayTagList=(Tag="ForagedItem.ThermalTaffy",DevComment="") +GameplayTagList=(Tag="ForagedItem.Tomato",DevComment="") +GameplayTagList=(Tag="ForagedItem.ZeroPointCrystal",DevComment="") +GameplayTagList=(Tag="Fort.Athena.CollisionReactionComp.BlacklistBuildingActor",DevComment="") +GameplayTagList=(Tag="Fort.Audio.Cluster.Walla.Zombie",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Chrome",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Cube",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Default",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Dirt",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Explosive",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Glass",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Grass",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HumanFlesh",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HumanOppositionFlesh",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HuskFlesh",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshElectric",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshFire",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshIce",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.HuskFleshMetal",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Ice",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Lava",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Metal",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Objective",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.PurpleFlesh",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Sand",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Snow",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Stone",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.TakerFlesh",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Water",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Metal",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Stone",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.WeakSpot_Wood",DevComment="") +GameplayTagList=(Tag="Fort.SurfaceType.Wood",DevComment="") +GameplayTagList=(Tag="Fraction.Crate.Unlocked",DevComment="") +GameplayTagList=(Tag="Fraction.Door.Unlocked",DevComment="") +GameplayTagList=(Tag="Freaky",DevComment="") +GameplayTagList=(Tag="FreshCheese.XPAccolade.Common",DevComment="") +GameplayTagList=(Tag="FreshCheese.XPAccolade.Epic",DevComment="") +GameplayTagList=(Tag="FreshCheese.XPAccolade.Legendary",DevComment="") +GameplayTagList=(Tag="FreshCheese.XPAccolade.Rare",DevComment="") +GameplayTagList=(Tag="FreshCheese.XPAccolade.Uncommon",DevComment="") +GameplayTagList=(Tag="Gadget.Perk.Constructor.BASE",DevComment="") +GameplayTagList=(Tag="GameMode.Ranked",DevComment="") +GameplayTagList=(Tag="GameMode.Unranked",DevComment="") +GameplayTagList=(Tag="Gameplay.Ability.PickaxeBooty",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Attacking.Melee",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Attacking.Ranged",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Death.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Drown",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.FullBodyHitReaction",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Guarding",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.NPC.ManualControl",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Pawn.OnTrain",DevComment="Tag applied to pawns when they are basing on the train") +GameplayTagList=(Tag="Gameplay.Action.Player.AirFlip",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.AscenderBlocked",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.AthenaInTurret",DevComment="Gameplay Tag Action when player enters Mounted Turret.") +GameplayTagList=(Tag="Gameplay.Action.Player.AthenaInValet",DevComment="Tag granted to players when they are in a valet vehicle.") +GameplayTagList=(Tag="Gameplay.Action.Player.AthenaSmokeBomb",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.BlockEditMode",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.BlockExplosionDamage",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.BlockRespawnChip",DevComment="Tag granted to players to prevent a respawn chip from being spawned after they die.") +GameplayTagList=(Tag="Gameplay.Action.Player.BlockVehicleEjectOnDBNO",DevComment="This prevents the ejection of dbno players from this vehicle") +GameplayTagList=(Tag="Gameplay.Action.Player.BlockWhileFalling",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Cannonball",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.CornFieldMovement",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Creative.Flying",DevComment="When in Creative and flying.") +GameplayTagList=(Tag="Gameplay.Action.Player.DanceFestivus",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.DanceGalileo.D",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunned.SpyTechVictoryDance",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.DanceStunnedNYE",DevComment="New tag for NYE Dance") +GameplayTagList=(Tag="Gameplay.Action.Player.Dive",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Flying",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.ForceAutoRun",DevComment="Gameplay tag that forces the afflicted player to auto-run forward regardless of player input.") +GameplayTagList=(Tag="Gameplay.Action.Player.Grinding.Sprinting",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Drop",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Hold",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.HeldObject.Throw",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.HidingProp.Teleport",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Hurdle.CanStartHurdle",DevComment="Applied to local player when they have a valid target to hurdle") +GameplayTagList=(Tag="Gameplay.Action.Player.Hurdle.Hurdling",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InBushProp",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InGrass",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InStealthGrass",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InteractUse.ForceAllowPickups",DevComment="Forces pickups to be allowed when InteractUse is blocked") +GameplayTagList=(Tag="Gameplay.Action.Player.InterruptAttachment",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InVehicle.Motorcycle",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.InVehicle.Tank",DevComment="Gameplay Tag for Players inside the Tank Vehicle") +GameplayTagList=(Tag="Gameplay.Action.Player.InWindup",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.JetpackAlt",DevComment="Child versions of jetpacks like cosmos that we need to branch GE set on") +GameplayTagList=(Tag="Gameplay.Action.Player.Melee.Basic",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Melee.Block",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.MobileConsumablePrimary",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.MobileConsumableSecondary",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.MobileReleaseToFire",DevComment="Tag applied on mobile if the player is engaging the release-to-fire button.") +GameplayTagList=(Tag="Gameplay.Action.Player.OperatingTurret",DevComment="Tag applied to a player currently operating a Mounted Turret.") +GameplayTagList=(Tag="Gameplay.Action.Player.OperatingTurret.Ostrich",DevComment="Tag applied to a player currently operating an Ostrich turret seat") +GameplayTagList=(Tag="Gameplay.Action.Player.PossessedProp.Previewing",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.PreventADS",DevComment="NOTE: Currently as implemented this does not directly prevent ADS, but is added to the player when ADS is blocked by a separate method.") +GameplayTagList=(Tag="Gameplay.Action.Player.PreventLaunch",DevComment="Blocks the player from being launched using LaunchCharacter.") +GameplayTagList=(Tag="Gameplay.Action.Player.PreventPersonalVehicle",DevComment="Blocks and cancels Player.PersonalVehicle abilities") +GameplayTagList=(Tag="Gameplay.Action.Player.PreventReload",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.PreviewingProp",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.PropFromInventory",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.PropFromInventory.PropPlaced",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Ragdoll",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Riding",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Slide",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Slide.Jump",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.SlotIntoQuickbar",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.SpecialAbility",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.SprintJumping",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.StoppedRiding",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.TacticalSprint",DevComment="Tag for triggering Tactical Sprint ability") +GameplayTagList=(Tag="Gameplay.Action.Player.Uncle.Block",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.Uncle.Float",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.VehicleSeatCanNotPlaceDBNO",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.Player.ZiplineBlocked",DevComment="") +GameplayTagList=(Tag="Gameplay.Action.StormDeath",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.ActivePower.Leap",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.AI.IsSoapPocket",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.FlintlockPistol.KnockbackSelfOnAir",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Item.BadgerGrape.Active",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.Crystal",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.Horn",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.DadBro.WP.RightHorn",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.GoalScorer.Soccer",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.ScoreBalloonBoard",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.ShootTarget",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.UseBiplane",DevComment="") +GameplayTagList=(Tag="Gameplay.Athena.Quests.UseSneakySnowman",DevComment="") +GameplayTagList=(Tag="Gameplay.Ballercoaster.Riding",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.EliminationZone",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Energy.Explosive",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Environment.Cube.Lightning",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Environment.Falling.Balloons",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Environment.Falling.SneakySnowmando",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Environment.IgnoreKillVolumes",DevComment="Apply this tag to actors that should not be destroyed when overlapping a kill volume.") +GameplayTagList=(Tag="Gameplay.Damage.Environment.IgnoreStormDamage",DevComment="Apply this tag to actors that should not be damaged by the storm.") +GameplayTagList=(Tag="Gameplay.Damage.Environment.Tornado",DevComment="Tag for the Damage Received by Midland Tornado") +GameplayTagList=(Tag="Gameplay.Damage.Gas",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.IgnoreForWingedFlightDamageThreshold",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.IgnorePawnDamageFX",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Immunity.Backstab",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Override.StealthGrass",DevComment="allows damage exception for stealth grass") +GameplayTagList=(Tag="Gameplay.Damage.Physical.Beam",DevComment="Damage comes from a persistent beam") +GameplayTagList=(Tag="Gameplay.Damage.Physical.Creature.Wildlife.Nug",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Physical.Creature.Wildlife.NugZ",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Physical.Explosive.Gas",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Physical.InsectSwarm",DevComment="") +GameplayTagList=(Tag="Gameplay.Damage.Underwater",DevComment="") +GameplayTagList=(Tag="Gameplay.DamageSource.Alteration.AOE",DevComment="") +GameplayTagList=(Tag="Gameplay.DamageSource.EliminationZone",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount",DevComment="Tag to track number of times player hits a Bounce Pad within a certain time.") +GameplayTagList=(Tag="Gameplay.Effect.BouncePadCount.Max",DevComment="Bounce Pad Tracker count has reached max value") +GameplayTagList=(Tag="Gameplay.Effect.Dancing",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.FullBerserkGauge",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Immobilize",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.InstantDeath.Detonation",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ResetScore",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ScoreTeamA",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Toy.Activate.ScoreTeamB",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Trap.Snare.Activate",DevComment="") +GameplayTagList=(Tag="Gameplay.Effect.Trap.Snare.Deactivate",DevComment="") +GameplayTagList=(Tag="Gameplay.Flopper.FreeFishing",DevComment="") +GameplayTagList=(Tag="Gameplay.InstantDeath.Scripted",DevComment="") +GameplayTagList=(Tag="Gameplay.Item.Stamina.Hawaii",DevComment="") +GameplayTagList=(Tag="Gameplay.KnockbackType.KeepFullControl",DevComment="") +GameplayTagList=(Tag="Gameplay.KnockbackType.Suction",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Block",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.BounceOffTarget",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Buff",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.EndHeavyAttack",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.FindTargetToMoveTo",DevComment="Used to find targets to move to with gap closing abilities (e.g. Leap Attack).") +GameplayTagList=(Tag="Gameplay.Melee.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Focused.Backward",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Focused.Forward",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Focused.Left",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Focused.Right",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit1.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit1.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit2.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit2.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit3.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit3.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit4.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit4.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit5.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit5.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit6.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit6.Focused",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit7.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit8.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Hit9.Default",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.SpawnProjectile",DevComment="") +GameplayTagList=(Tag="Gameplay.Melee.Stationary",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.CoolingRate",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.HeatCapacity",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.MovementAbility.Active",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.MovementAbility.Inactive",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.Shield",DevComment="") +GameplayTagList=(Tag="Gameplay.Mod.SwimSpeed",DevComment="") +GameplayTagList=(Tag="Gameplay.Octopus.Boosting",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.AFK.IsConfirmed",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Chrome",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Chrome.Splashed",DevComment="Applied to targets hit by Chrome Splash") +GameplayTagList=(Tag="Gameplay.Status.Chrome.Surface",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Dancing",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.DBNOBlocked",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.EMP.Applied",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.EMP.CanBeApplied",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Ghost",DevComment="Used by STW Ghost Mode") +GameplayTagList=(Tag="Gameplay.Status.HidingInProp",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.BlockEnter",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.BlockExit",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.BlockInteract",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.GettingInProp",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.HidingInProp",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HidingProp.Teleporting",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.HotFeet.Surface",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.IcyFeet.BlockedRetainVisuals",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Grenade",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.IcyFeet.LTM",DevComment="Icy feet tag for Slide LTM") +GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Surface",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.IcyFeet.Trap",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Immune.LockOn",DevComment="Actors with this tag are immune to lock on abilities") +GameplayTagList=(Tag="Gameplay.Status.ImmuneFallingDamage.TillLand",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.ImmuneToAntiAirTrap",DevComment="Actors with this tag can\'t be targeted by AntiAir Trap.") +GameplayTagList=(Tag="Gameplay.Status.InsideTornado",DevComment="If an actor has this tag it is currently under the influence of tornado forces.") +GameplayTagList=(Tag="Gameplay.Status.InteractingWithNPC",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.InteractingWithPlayer",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.InVehicle.Seat.Open",DevComment="Tag applied to players in a Vehicle seat without a roof.") +GameplayTagList=(Tag="Gameplay.Status.InVehicle.Seat.Roofed",DevComment="Tag applied to players in a vehicle seat with a roof.") +GameplayTagList=(Tag="Gameplay.Status.InVehicle.ShoppingCart.Driver",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.InVehicle.ShoppingCart.Passenger",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.InWater",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.JumpBoosted",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Juno.InCannonBarrel",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Juno.InCannonSeat",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.KnockedDown",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.MarkedBySentry",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Nitro.HideFX",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.NoCoinDrop",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.OnSnow",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Phoenix.AcidRain.Cover",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Phoenix.AcidRain.DOT",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Phoenix.CloseQuarters.Vulnerable",DevComment="Adds a tag to negate enemy damage resist") +GameplayTagList=(Tag="Gameplay.Status.PinkOatmeal",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.PinkOatmeal.Sepia",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.PinkOatmealPreview",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.PizzaParty.KillSelf",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Pulled",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Ragdoll",DevComment="Top-level for Ragdoll tags") +GameplayTagList=(Tag="Gameplay.Status.Rift.Skydiving",DevComment="Tag to indicate player is in skydive mode after teleporting through Rift.") +GameplayTagList=(Tag="Gameplay.Status.Rift.Teleported",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Sand.BurrowedAbilityActive",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Sand.EnableApplication",DevComment="When hotfix value Default.Sand.RequiresSandEnabledTag = 1 in AthenaGameData, players are required to have this tag for sand to apply snare/sinking/burrowed effects. Used to limit sand effects to gameplay effect volumes that apply GE_SurfaceChange_Sand_EnableApplication") +GameplayTagList=(Tag="Gameplay.Status.Sand.PreventApplication",DevComment="Prevents Sand effects (snare/sinking/burrow) from being applied to the target when granted") +GameplayTagList=(Tag="Gameplay.Status.Sand.Sinking",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Sand.Snared",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Sand.Surface",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.ShieldBlock",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Skytubing",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.SlowFall",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Startled",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.Stun.Lovestruck",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.SuppressEffect.IcyFeet",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.SuppressEffect.MoveSpeed",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.ThrownPhysObject.DamageOverride.GravyGoblin",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.ThrownPhysObject.DamageOverride.TractorBeam",DevComment="Thrown physics object damage override for TractorBeam") +GameplayTagList=(Tag="Gameplay.Status.TikiCurse",DevComment="") +GameplayTagList=(Tag="Gameplay.Status.TractorBeamAlwaysAllowed",DevComment="If an actor has this tag it can be picked up by the nevada tractor beam even if it would normally be restricted from being beamed.") +GameplayTagList=(Tag="Gameplay.TriggerProxGrenade",DevComment="") +GameplayTagList=(Tag="Gameplay.Vehicle.NoRefuel",DevComment="") +GameplayTagList=(Tag="Gameplay.Weapon.AllowFireInterruptEquip",DevComment="") +GameplayTagList=(Tag="Gameplay.Weapon.DisplayOpticGlint",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.BBPromoPlay",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.DBNOResurrect.Athena",DevComment="Adding a Specific Athena only DBNO GC to allow removal of hard references in Player Pawn") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.DBNOResurrect.Athena.NoSound",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.Barrier.Destroy",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballBumper.KnockSide",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballBumper.KnockUp",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.ClockwiseTrigger",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.ClockwiseTriggerLarge",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.CounterClockwiseTrigger",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.CounterClockwiseTriggerLarge",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Activation.Devices.PinballFlipper.Hit",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Behind.Invuln",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Boost.End",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Boost.End.OutOfFuel",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Hovering.Infinite",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Hovering.Lateral",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Hovering.Papaya",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.Hovering.Up",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.BoostJumpPack.InitialBoost",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.Aura",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ConstructorArmFullyOpen",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ConstructorArmPartiallyOpen",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.ShieldUnfold",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Constructor.GoinConstructor.Taunt",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Death",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Generic.BlueAllyRedEnemy",DevComment="Used to trigger a Gameplay cuewhere friendly players are highlighted in blue and enemy players are highlighted in red.") +GameplayTagList=(Tag="GameplayCue.Abilities.Generic.BotTurret.Reload",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Generic.PlaysetTurret",DevComment="") +GameplayTagList=(Tag="Gameplaycue.Abilities.GhostLoop",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Ninja.KunaiStorm.ChargeUp",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Outlander.GroundWave.ChargeUp",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Outlander.GroundWave.ReturnToSender",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Outlander.PhaseCannon.Active",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Outlander.PhaseCannon.Damage",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Outlander.PhaseCannon.Fire",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Perks.Commando.Prickly",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Pow.SetVisibilityEffect",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Smokebomb.Loop",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.SpookyMist.Loop",DevComment="GC for looping fx and Audio on player") +GameplayTagList=(Tag="GameplayCue.Abilities.SpookyMist.SoundIndicator",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.SpookyMist.Trail",DevComment="Spooky Mist fx trail") +GameplayTagList=(Tag="GameplayCue.Abilities.SpookyMist.Wobble",DevComment="GC for Spooky Mist to make objects wobble.") +GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamBlue",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamChanged",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Tag.TeamRed",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.Elite",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.Elite.ImprovNet",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.ImprovNet",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.ThreePointer",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.Score.TwoPointer",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Basketball.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.BeachBall.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.FancySuccess",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.LandedOnCap",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Bottle.Score",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Burger.Impact",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Burger.Splat",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.FlyDisc._Score",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.FlyDisc.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Football.Score",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Football.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.HoleInOne",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.MultipleStrokes",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.Elite.WrongHole",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.HoleInOne",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.MultipleStrokes",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.Score.WrongHole",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.ShowDistanceMarker",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.GolfBall.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.IcePuck.Death",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Snowball.Impact",DevComment="Snowball impact with players") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Snowball.Splat",DevComment="Snowball hit world") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.SoccerBall.HitTarget",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.SoccerBall.Score",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.SoccerBall.Teleport",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.FancyImpact",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.FancySplat",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.Impact",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.Splat",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Toys.Tomato.TeleportAway",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Wax.SetVisibilityEffect",DevComment="") +GameplayTagList=(Tag="GameplayCue.Abilities.Zipline.ApplyBrakes",DevComment="") 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killed NOT USED FOR EXPLOSION") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.DeathExplode",DevComment="GC for explosion after Ostrich Dies") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.Destroy",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.SecondStart",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Drop.Spawn",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Enter.Driver",DevComment="GC for Ostrich when driver enters") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Enter.Gunner",DevComment="GC on Ostrich when Gunner Enters") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Single",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Start",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Fire.Stop",DevComment="") +GameplayTagList=(Tag="GameplayCue.Athena.Ostrich.Jump.Charging",DevComment="Looping GC to play when charging Ostrich Jump") 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+GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsAlerted.Freaky",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsThreatened",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsThreatened.Freaky",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsUnaware",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsUnaware.Freaky",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Events.NumBotsUnaware.SilkWalker",DevComment="Tag for SgtWinter vehicle") +GameplayTagList=(Tag="GameplayDataTracker.Ranges.AlertedLevel.Low",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Ranges.ThreatenedLevel",DevComment="") +GameplayTagList=(Tag="GameplayDataTracker.Ranges.UnawareLevel",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Ashton.Indigo.LowGrav",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Ashton.Indigo.ShootLowGrav",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Blade.JumpFX",DevComment="") +GameplayTagList=(Tag="GameplayEffect.ForagedItem.SpookyMist",DevComment="GameplayEffect tracking tag for Spooky Mist") +GameplayTagList=(Tag="GameplayEffect.Galileo.Lobster.BlockBreak",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Galileo.Lobster.Deflect",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Item.IceGrenade.IcyFeet",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Item.TNT.Cook",DevComment="") +GameplayTagList=(Tag="GameplayEffect.PushCannon.Fired",DevComment="") +GameplayTagList=(Tag="GameplayEffect.PushCannon.Launched",DevComment="") +GameplayTagList=(Tag="GameplayEffect.PushCannon.LowGravity",DevComment="") +GameplayTagList=(Tag="GameplayEffect.RuneVent.Applied",DevComment="tag for Rune Vent so player\'s don\'t get stuck overlapping.") +GameplayTagList=(Tag="GameplayEffect.Starlight.CoilDebuff",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Surface.Ice",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Surface.Lava",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Surface.Snow",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Trap.Ice.IcyFeet",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Trap.MutatorZone",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Trap.NoWeaponZone",DevComment="Identify the gameplay effect that disables player weapon firing.") +GameplayTagList=(Tag="GameplayEffect.Trap.Slide.SlickFeet",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Trap.Targeted",DevComment="Tag granted to target by trap indicating it\'s been targeted.") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Boost",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Hoagie.IgnoreRotorCollision",DevComment="Actors with this tag will be ignored by the Hoagie\'s rotor collision.") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Hoagie.RecentExit",DevComment="Tag applied to players after exiting Hoagie.") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Valet.AllowOnboardFlipping",DevComment="Allow vehicle to be flipped by the driver.") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Valet.AllowSelfDestruct",DevComment="Allow driver to self-destruct the vehicle when flipped.") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Valet.ModdedBasicCar.Boost",DevComment="") +GameplayTagList=(Tag="GameplayEffect.Vehicle.Valet.ModdedBasicCar.Drift",DevComment="") +GameplayTagList=(Tag="GameplayEvent.Riding.Player.EnergyDepleted",DevComment="") +GameplayTagList=(Tag="GameplayEvent.SurfaceChange.Cube",DevComment="Event when surface under pawn changes to cube.") +GameplayTagList=(Tag="GameplayModifier.Enemy.Vlad.SoulDrain",DevComment="") +GameplayTagList=(Tag="GameplayModifier.Player.Cooldown.Volcanic",DevComment="") +GameplayTagList=(Tag="GameplayModifier.Player.OnCooldown.Volcanic",DevComment="") +GameplayTagList=(Tag="GameplayModifier.Player.Volcanic.Explode",DevComment="") 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disabled individually)") +GameplayTagList=(Tag="Hud.Athena.GameStatusBar",DevComment="") +GameplayTagList=(Tag="HUD.Athena.Hide.EquippedAmmoIndicator",DevComment="") +GameplayTagList=(Tag="HUD.Athena.Hide.NonParticipantAlertState",DevComment="") +GameplayTagList=(Tag="HUD.Athena.Hide.WithAboveQuickbarOverride",DevComment="Used on widgets above the Primary quickbar") +GameplayTagList=(Tag="HUD.Athena.HideEquipment",DevComment="Hides Equipment in the Inventory Panel") +GameplayTagList=(Tag="HUD.Athena.HideForAbility",DevComment="") +GameplayTagList=(Tag="HUD.Athena.HideForBetweenRounds",DevComment="used to mark HUD elements that should be hidden between rounds in round based LTMs") +GameplayTagList=(Tag="HUD.Athena.HideForConversation",DevComment="") +GameplayTagList=(Tag="HUD.Athena.HideForCreative",DevComment="Tag to hide ui elements when the game is in Creative.") +GameplayTagList=(Tag="HUD.Athena.HideForCreativeLTM",DevComment="Tag to hide ui elements when the game is in Creative 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+GameplayTagList=(Tag="HUD.PreferredSlotType.SMG",DevComment="") +GameplayTagList=(Tag="HUD.PreferredSlotType.SniperBow",DevComment="") +GameplayTagList=(Tag="HUD.PreferredSlotType.Utility",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Crypts",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.CryptsA2",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.CryptsA3",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Endless.Channel.01",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Gardens",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.GardensA2",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.GardensA3",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Inferno",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.InfernoA2",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.InfernoA3",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Science",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.ScienceA2",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.ScienceA3",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.ScienceBoss",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.StarlightBoss",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.Victorian",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.VictorianA2",DevComment="") +GameplayTagList=(Tag="HUD.Prompt.VictorianA3",DevComment="") +GameplayTagList=(Tag="HUD.Quickbar.Creative",DevComment="") +GameplayTagList=(Tag="HUD.Quickbar.ShowDisabled",DevComment="") +GameplayTagList=(Tag="HUD.RechargeableIcon",DevComment="Shows a recharge icon for any item using this Tag") +GameplayTagList=(Tag="HUD.Special.EnhancedResurrection.Select",DevComment="") +GameplayTagList=(Tag="HUD.Special.SpecialEventStarted",DevComment="") +GameplayTagList=(Tag="HUD.TopLeft.CreativeQuestTracker",DevComment="") +GameplayTagList=(Tag="HUD.TopLeft.NetIssue",DevComment="hud element for network issue") +GameplayTagList=(Tag="HUD.TopLeft.PlayerInfoWatermark",DevComment="") +GameplayTagList=(Tag="HUD.TopRight.FeatUpdatesLog",DevComment="") +GameplayTagList=(Tag="HUD.TransientQuests.TransientQuestStarted",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.CanOpenChute",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.CanTarget",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.CanUseScopeTargeting",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.CanUseSecondaryAbility",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.ControllingRCPawn",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.Crouching",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.DBNO",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.FreeFalling",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.ImprovedDBNO",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.InEditMode",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.InLockedBus",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.InUnlockedBus",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.IsGliding",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.Targeting",DevComment="") +GameplayTagList=(Tag="HUD.Visibility.UsingScopeTargeting",DevComment="") +GameplayTagList=(Tag="HUD.VkEdit.ConnectionIndicator",DevComment="") +GameplayTagList=(Tag="HUD.VoiceSpeakersWrapper",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.Building",DevComment="When the player is in the Building Context.") +GameplayTagList=(Tag="HUDLayout.Context.Combat",DevComment="When the player is in the Combat Context.") +GameplayTagList=(Tag="HUDLayout.Context.Creative",DevComment="When the player is in the Creative Context.") +GameplayTagList=(Tag="HUDLayout.Context.KeyButtonGeneric",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.UniqueHUDLTM",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Antelope",DevComment="When the player is in the Antelope Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Biplane",DevComment="When the player is in the Biplane Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Dagwood",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Driver",DevComment="When the player is in the Driving Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.GolfCart",DevComment="When the player is in the GolfCart Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Hoagie",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Jackal",DevComment="When the player is in the Jackal Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Meatball",DevComment="") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.MountedTurret",DevComment="When the player is in the MountedTurret Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Octopus",DevComment="When the player is in the Octopus Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Ostrich",DevComment="When the player is in the Ostrich Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Passenger",DevComment="When the player is in the Passenger Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.PushCannon",DevComment="When the player is in the PushCannon Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.ShoppingCart",DevComment="When the player is in the ShoppingCart Context.") +GameplayTagList=(Tag="HUDLayout.Context.Vehicle.Spherical",DevComment="When the player is in the Spherical Context.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Building",DevComment="Tag used to save the HUD Layout for Building.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Combat",DevComment="Tag used to save the HUD Layout for Combat.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Creative",DevComment="Tag used to save the HUD Layout for Creative.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.AntelopeDriver",DevComment="Tag used to save the HUD Layout for Driving the Antelope.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.BiplaneDriver",DevComment="Tag used to save the HUD Layout for Driving the Biplane.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.Dagwood",DevComment="") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.GolfCartDriver",DevComment="Tag used to save the HUD Layout for Driving the GolfCart.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.HoagieDriver",DevComment="") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.JackalDriver",DevComment="Tag used to save the HUD Layout for Driving the Jackal.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.MeatballDriver",DevComment="") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.MountedTurretDriver",DevComment="Tag used to save the HUD Layout for Driving the MountedTurret.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OctopusDriver",DevComment="Tag used to save the HUD Layout for Driving the Octopus.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OstrichDriver",DevComment="Tag used to save the HUD Layout for Driving the Ostrich.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.OstrichPassenger",DevComment="Tag used to save the HUD Layout for Ostrich Passenger.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.PushCannonDriver",DevComment="Tag used to save the HUD Layout for Driving the PushCannon.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.PushCannonPassenger",DevComment="Tag used to save the HUD Layout for PushCannon Passenger.") +GameplayTagList=(Tag="HUDLayout.ContextLayout.Vehicle.ShoppingCartDriver",DevComment="Tag used to save the HUD Layout for Driving the ShoppingCart.") +GameplayTagList=(Tag="HUDLayout.Custom",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.BuilderPro",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.Claw",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.CombatPro",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.Default",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.DevA",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.DevB",DevComment="") +GameplayTagList=(Tag="HUDLayout.Preset.OldSchool",DevComment="") +GameplayTagList=(Tag="HUDLayout.PresetContainer.Development",DevComment="") +GameplayTagList=(Tag="HUDLayout.PresetContainer.Release",DevComment="") +GameplayTagList=(Tag="HUDLayout.PresetExtensionContainer.MobileTextChat",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Anchors",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Borderless",DevComment="Enable Borderless option") +GameplayTagList=(Tag="HUDLayout.Property.ButtonIconSize",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Clickthrough",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Killfeed.NumberOfLines",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.LockSlot",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.AlwaysShow",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.AnimateDynamicStick",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.AutorunLockZoneSize",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.AutoRunPadding",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.DeadZone",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.DynamicStick",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.IdleOpacity",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.MovementOpacity",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.MoveStick.ResetStickPosition",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Quickbar.Reverse",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Quickbar.SlotLocks",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.Size",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.SlotNumber",DevComment="") +GameplayTagList=(Tag="HUDLayout.Property.SlotType",DevComment="") +GameplayTagList=(Tag="Infiltration.OutOfCombatRegen.Ignore",DevComment="") +GameplayTagList=(Tag="Input.Context.ControllingRiding",DevComment="") +GameplayTagList=(Tag="Input.Context.Enhanced.Interaction",DevComment="") +GameplayTagList=(Tag="Input.Context.Enhanced.ScopedViewToggle",DevComment="") +GameplayTagList=(Tag="Input.Context.Enhanced.TextChat",DevComment="") +GameplayTagList=(Tag="Input.Context.Riding",DevComment="") +GameplayTagList=(Tag="Islander.Location.BunkerJonesy",DevComment="") +GameplayTagList=(Tag="Item.AppleSun",DevComment="") +GameplayTagList=(Tag="Item.AvacadoEater",DevComment="") +GameplayTagList=(Tag="Item.Consumable.AgileChugJug",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Apple",DevComment="") +GameplayTagList=(Tag="Item.Consumable.AppleSauce",DevComment="") +GameplayTagList=(Tag="Item.Consumable.AppleSun.CanJumpToDeploy",DevComment="") +GameplayTagList=(Tag="Item.Consumable.BadgerBangs",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Balloons",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Banana",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Banana.Golden",DevComment="") +GameplayTagList=(Tag="Item.Consumable.BigFruit",DevComment="") +GameplayTagList=(Tag="Item.Consumable.BoomBox",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Booty",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Booty.Rover",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Booty.Rover.Cheat",DevComment="") +GameplayTagList=(Tag="Item.Consumable.BottomlessChugJug",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Bucket.Nice",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Bucket.Old",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Cabbage",DevComment="") +GameplayTagList=(Tag="Item.Consumable.CandyCorn",DevComment="") +GameplayTagList=(Tag="Item.Consumable.CandyCorn.HealOverTime",DevComment="Stays in the player for the duration of its effect.") +GameplayTagList=(Tag="Item.Consumable.ChillBronco",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ChromeSplash",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Coal",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Coconut",DevComment="") +GameplayTagList=(Tag="Item.Consumable.CoolCarpet",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Corn",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Decoy",DevComment="") +GameplayTagList=(Tag="Item.Consumable.DogSweater",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Drinkable",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Edible",DevComment="") +GameplayTagList=(Tag="Item.Consumable.FireworksMortar",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.CuddleFish",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.Flopper",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperBattle",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperEffective",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperFire",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperGas",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperGift",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperHopRock",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperJellyFish",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperMechanic",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperRift",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperShadow",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperShield",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperSmall",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperSnowy",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperThermal",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Fish.FlopperZero",DevComment="") +GameplayTagList=(Tag="Item.Consumable.FlareGun",DevComment="") +GameplayTagList=(Tag="Item.Consumable.FloppingRabbit",DevComment="") +GameplayTagList=(Tag="Item.Consumable.FloppingRabbit.HighTier",DevComment="") +GameplayTagList=(Tag="Item.Consumable.GiftBox",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Glider",DevComment="") +GameplayTagList=(Tag="Item.Consumable.GoldenTruffle",DevComment="") +GameplayTagList=(Tag="Item.Consumable.GoldRushSplash",DevComment="") +GameplayTagList=(Tag="Item.Consumable.GrapplingHoot",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HappyGhost",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HealSpray",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HookGun",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HookGun.GrapplingHoot",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HookGun.Jas",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HopDrop",DevComment="") +GameplayTagList=(Tag="Item.Consumable.HopDrop.LowGravity",DevComment="Stays in the player for the duration of its effect.") +GameplayTagList=(Tag="Item.Consumable.IceCream.DeepFreeze",DevComment="") +GameplayTagList=(Tag="Item.Consumable.IceGrenade",DevComment="") +GameplayTagList=(Tag="Item.Consumable.JellyBean",DevComment="") +GameplayTagList=(Tag="Item.Consumable.JollyRascal",DevComment="") +GameplayTagList=(Tag="Item.Consumable.LaunchPad",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Meat",DevComment="") +GameplayTagList=(Tag="Item.Consumable.MedMist",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Molotov",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Pepper",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PepperMint",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PepperMint.Movespeed",DevComment="Stays in the player for the duration of its effect.") +GameplayTagList=(Tag="Item.Consumable.PizzaParty",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Ceiling",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Floor",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PoisonDartTrap.Wall",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PortAShack",DevComment="") +GameplayTagList=(Tag="Item.Consumable.PurpleMouse.LOSChecker",DevComment="") +GameplayTagList=(Tag="Item.Consumable.RealitySeed",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Rift",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ShieldBubble",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ShieldGenerator",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ShieldHops",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ShieldMushroom",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ShockGrenade",DevComment="") +GameplayTagList=(Tag="Item.Consumable.SlurpMushroom",DevComment="") +GameplayTagList=(Tag="Item.Consumable.SneakySnowman",DevComment="") +GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Ceiling",DevComment="") +GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Floor",DevComment="") +GameplayTagList=(Tag="Item.Consumable.SpikeTrap.Wall",DevComment="") +GameplayTagList=(Tag="Item.Consumable.TastyStew",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ThermalTaffy",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ThermalTaffy.ThermalVision",DevComment="Stays in the player for the duration of its effect.") +GameplayTagList=(Tag="Item.Consumable.Tomato",DevComment="") +GameplayTagList=(Tag="Item.Consumable.Trait.Attachable",DevComment="This consumable can attach to players in some way.") +GameplayTagList=(Tag="Item.Consumable.UnGiftBox",DevComment="") +GameplayTagList=(Tag="Item.Consumable.UpgradeBench",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ZapTrap.Ceiling",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ZapTrap.Floor",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ZapTrap.Wall",DevComment="") +GameplayTagList=(Tag="Item.Consumable.ZeroPointPretzel.ZeroPoint",DevComment="Stays in the player for the duration of its effect.") +GameplayTagList=(Tag="Item.DisableAutoPickup.InputTag",DevComment="Disable Auto Pickup if we already have an item with the same activation input") +GameplayTagList=(Tag="Item.ExclusivePickupGroup.HighMobility",DevComment="WID tag for high mobility items (items that allow players to move very far very fast and that if multiple movements of this type are chained together could outpace our ability to load the level) that keep the player from holding more than 1 of these items in their inventory at a time.") +GameplayTagList=(Tag="Item.Foraged.BigFruit",DevComment="") +GameplayTagList=(Tag="Item.Foraged.Cabbage",DevComment="") +GameplayTagList=(Tag="Item.Foraged.Corn",DevComment="") +GameplayTagList=(Tag="Item.Foraged.GoldenEgg",DevComment="") +GameplayTagList=(Tag="Item.Foraged.Slurpshroom",DevComment="") +GameplayTagList=(Tag="Item.Foraged.SpringEgg",DevComment="") +GameplayTagList=(Tag="Item.Foraged.SpringEgg.Heal",DevComment="") +GameplayTagList=(Tag="Item.Foraged.SpringEgg.Hop",DevComment="") +GameplayTagList=(Tag="Item.Fuel.PetrolPickup",DevComment="") +GameplayTagList=(Tag="Item.Fuel.PetrolPump",DevComment="") +GameplayTagList=(Tag="Item.Gadget.AugmentSelector",DevComment="") +GameplayTagList=(Tag="Item.Gadget.DiscoWolf",DevComment="") +GameplayTagList=(Tag="Item.Gadget.JumpBoots.AnimTracker",DevComment="JumpBoots tag in Main so it can be referenced outside of Item plugin. This tag is specifically so animation can swap meshes while JumpBoots are equipped.") +GameplayTagList=(Tag="Item.Ingredient",DevComment="") +GameplayTagList=(Tag="Item.Ingredient.AnimalBones",DevComment="") +GameplayTagList=(Tag="Item.Ingredient.DoNotTriggerTutorial",DevComment="") +GameplayTagList=(Tag="Item.Ingredient.ToxicSac",DevComment="") +GameplayTagList=(Tag="Item.Pickup.StoredData.MultiItem.ItemXP",DevComment="The current amount of \"XP\" a multi-item has toward gaining its next power level.") +GameplayTagList=(Tag="Item.Pickup.StoredData.MultiItem.SelectedItemIndex",DevComment="Key used to store what the current selected item index is for MultiItems so that they will remain what they were when dropped and picked back up.") +GameplayTagList=(Tag="Item.Power.Witchbroom",DevComment="") +GameplayTagList=(Tag="Item.Resource.StylePoint",DevComment="Generic tag to apply to style point currencies to get them to sort into the inventory\'s currency widget.") +GameplayTagList=(Tag="Item.SereneYard.BlockSpawn",DevComment="") +GameplayTagList=(Tag="Item.SkipSingletonCheck",DevComment="Allows the item to skip the singleton check that is done in AFortPlayerController::AddInventoryItem. Can be used for gadgets that should allow for multiple stacks in the inventory.") +GameplayTagList=(Tag="Item.SortsRight",DevComment="") +GameplayTagList=(Tag="Item.Trap.Fire",DevComment="") +GameplayTagList=(Tag="Item.Trap.MountedTurret",DevComment="Item tag for Mounted Turret.") +GameplayTagList=(Tag="Item.Trap.ZippyTrout",DevComment="") +GameplayTagList=(Tag="Item.Utility",DevComment="") +GameplayTagList=(Tag="Item.VictoryCrown",DevComment="") +GameplayTagList=(Tag="Item.Water.FireExtinguisher",DevComment="") +GameplayTagList=(Tag="Item.Weapon",DevComment="") +GameplayTagList=(Tag="Item.Weapon.CanBlock",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Galileo.Bun",DevComment="") +GameplayTagList=(Tag="Item.weapon.Galileo.Bun.Cosmos",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Galileo.InvalidInCreative",DevComment="Adding an explicit tag for disabling items in Creative, to avoid disabling all Galileo-related items even if used in newer plugins") +GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Galileo.Lobster.Realm",DevComment="") +GameplayTagList=(Tag="Item.Weapon.LockOnPistol",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.AmmoMult.Powerup.Minigun",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Burst.RedDot",DevComment="new weapon tag for Burst RedDot") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Burst.RedDot.Slone",DevComment="new tag for slone boss burst reddot") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Burst.Slone",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.HT.StarkAR",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.PastaRipper",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Scoped.Tactical",DevComment="") +GameplayTagList=(Tag="item.weapon.ranged.assault.SunRose.AresAR",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Assault.Thermal.HuntmasterSaber",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Bow.Crossbow.Moonflax",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Bow.Flame.FullyChargedHit",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.DMR.SunRose",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Drum.GG",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.DualWield",DevComment="new tag for dual wield weapons") +GameplayTagList=(Tag="Item.Weapon.Ranged.GravyGoblin",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.ImpulsePhysicsObjects",DevComment="For ranged weapons that should still add impulse to physics objects.") +GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.HomingRocket",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Paint",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.PetrolPump",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.ShockWave",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Launcher.Snowball",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Marksman",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.DualPistols.HopRock",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.DualSuppressedPistols",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.FlexLegend",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.Thermal",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Pistol.Tracker",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.RepairTool",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.BreakAction",DevComment="new tag for break action shotgun") +GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Charge.HighTier",DevComment="") +GameplayTagList=(Tag="Item.Weapon.Ranged.Shotgun.Charge.LowTier",DevComment="") 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+GameplayTagList=(Tag="NPC.Ability.NonAttack.Avoid.Enemy.Wander",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Avoid.Enemy.WithPointBlankAdvantage",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Avoid.Neutral.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Death.Drowned",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Defense",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Disguise",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.DropLoot",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.DropPickup",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Exhausted.GetUp",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Exhausted.IsLayedDown",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Exhausted.LayDown",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Exhausted.LayDown.Cooldown",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Active",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build.DueTo.Goal",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.Build.DueTo.Movement",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.ClearAll",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Frustration.DueTo.Movement",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.GiveItems.StartingItems",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.GrabPickup.Mounted",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.GroundPound.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.GroundPound.Primary.Granted",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.HealAOE",DevComment="Nurse husks passive heal aoe") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.Random",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Leap.StraightUp",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToLand",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToNavMesh",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToPatrol",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToPickup",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Move.ToWater",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage.Intro",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage.Return.ToLeash",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage.Wander.Freely",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.PlayMontage.Wander.NearGoal",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.AroundLeader",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.ForCooldown.Melee.Charge",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.ForCooldown.Melee.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.ForTargetSlots.Melee",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Backup",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Charge.ToLeap",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Reposition.MinPreferredRange.Melee.MoveToTarget",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.SpawnIntro.Alternate",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.SpawnIntro.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Summon.Granted",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.TargetSlots.Melee",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.TeleportNPC.ReturnToFight",DevComment="Used by Mist Titans if they fell out of the world") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.Avoid.AllPlayers",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.CircleGoal",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.Escape",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.Flee",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.Freely",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.NearGoal",DevComment="") +GameplayTagList=(Tag="NPC.Ability.NonAttack.Wander.NearLeashBorder",DevComment="") +GameplayTagList=(Tag="NPC.Ability.RangeToAutomaticallyAddEnemyPawnGoals",DevComment="") +GameplayTagList=(Tag="NPC.Ability.Riding.SpecialAbility",DevComment="") +GameplayTagList=(Tag="NPC.Ability.WallAttack.Melee.Ceiling",DevComment="") +GameplayTagList=(Tag="NPC.Ability.WallAttack.Melee.Floor",DevComment="") +GameplayTagList=(Tag="NPC.Ability.WallAttack.Melee.Wall",DevComment="") +GameplayTagList=(Tag="NPC.AlertLevel.Aggressive",DevComment="") +GameplayTagList=(Tag="NPC.AlertLevel.Alerted",DevComment="") +GameplayTagList=(Tag="NPC.AlertLevel.Unaware",DevComment="") +GameplayTagList=(Tag="NPC.Assignment.HealHusks",DevComment="Assignment for nurse husk aoe heal") +GameplayTagList=(Tag="NPC.Assignment.Taunt",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.0",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Avoid.Enemy.Active",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Avoid.Enemy.Apply",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Idle",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.Animation.Active",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.Animation.Pending",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.Apply",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.BehaviorActive",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.BehaviorCooldown",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.Reset",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Intro.UsesIntroBehavior",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.Freely.Animation.Active",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.Freely.Animation.Cooldown",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.Freely.Animation.Pending",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.Freely.Animation.Pending.Initiator",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.Freely.Animation.Pending.Responder",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.NearGoal.Animation.Active",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Phase.Wander.NearGoal.Animation.Pending",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Reposition.ForCooldown.Melee.Charge",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.Reposition.ForCooldown.Melee.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.TargetSlots.Melee.Add",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.TargetSlots.Melee.Remove",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.TargetSlots.Ranged.Add",DevComment="") +GameplayTagList=(Tag="NPC.Behavior.TargetSlots.Ranged.Remove",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Boss.Starlight",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Boss.VendPawn",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Brute.Basic.Exploding",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Brute.Basic.Winter",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Brute.Major.Winter",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Fiend.Basic.Poison",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Fiend.Basic.Winter",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Fiend.Major.Winter",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Fiend.Ranged.Chill",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Fiend.Thrower",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Galileo",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Husk.Mimic",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Husk.Nurse",DevComment="Nurse Husk") +GameplayTagList=(Tag="NPC.CharacterType.Husk.Pitcher.Villager",DevComment="") +GameplayTagList=(Tag="NPC.CharacterType.Smasher.Special",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.Attack.Melee.Cooldowns",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.Attack.Melee.Secondary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Alert",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Danger.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Enemy.Charge",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Enemy.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Enemy.Wander",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Enemy.WithPointBlankAdvantage",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Avoid.Neutral.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Defense",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.DropLoot",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.GrabPickup",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.GroundPound.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Move.ToPickup",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.PlayMontage.Return.ToLeash",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.PlayMontage.Wander.Freely",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.PlayMontage.Wander.NearGoal",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.AroundLeader",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.ForCooldown.Melee.Charge",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.ForCooldown.Melee.Primary",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.ForTargetSlots.Melee",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.MinPreferredRange.Melee.Backup",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Reposition.MinPreferredRange.Melee.MoveToTarget",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Summon",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Wander.Avoid.AllPlayers",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Wander.Escape",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Wander.Freely",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.Wander.NearGoal",DevComment="") +GameplayTagList=(Tag="NPC.Cooldown.Ability.NonAttack.WanderFreely",DevComment="") +GameplayTagList=(Tag="NPC.Creative.Definition.Default",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.AssassinNoDecoy",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Labrador",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Aquatic",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Basic",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Monster.Caretaker",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Tamed",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Terrestrial",DevComment="") +GameplayTagList=(Tag="NPC.GoalSelection.Wildlife.Terrestrial.Aggressive",DevComment="This goal selection category sets up the terrestrial AI to consider being aggressive to certain players.") +GameplayTagList=(Tag="NPC.Immune.Buffs",DevComment="Not allowed to receive buffs") +GameplayTagList=(Tag="NPC.Patrol.DynamicallyReserved",DevComment="") +GameplayTagList=(Tag="NPC.SpecialType.FakePawn",DevComment="") +GameplayTagList=(Tag="NPC.Status.Airborne",DevComment="Indicates if pawn is thrown.") +GameplayTagList=(Tag="NPC.Status.Failed.Move",DevComment="") +GameplayTagList=(Tag="NPC.Status.FarAwayFromPlayers",DevComment="") +GameplayTagList=(Tag="NPC.Status.Frustration.DueTo.Goal",DevComment="") +GameplayTagList=(Tag="NPC.Status.Frustration.DueTo.Movement",DevComment="") +GameplayTagList=(Tag="npc.status.noduel",DevComment="") +GameplayTagList=(Tag="NPC.Status.NoHire",DevComment="") +GameplayTagList=(Tag="NPC.Status.Patrolling.Default",DevComment="") +GameplayTagList=(Tag="NPC.Status.PreventStress",DevComment="") +GameplayTagList=(Tag="NPC.Status.PreventWalkInPatrol",DevComment="") +GameplayTagList=(Tag="NPC.Status.Stressed",DevComment="") +GameplayTagList=(Tag="NPC.Status.Teleport.Active",DevComment="") +GameplayTagList=(Tag="NPC.Status.Tethered",DevComment="") +GameplayTagList=(Tag="NPC.Tetherable",DevComment="Can be tethered to") +GameplayTagList=(Tag="Object.Explosive",DevComment="") +GameplayTagList=(Tag="Object.Num.01",DevComment="") +GameplayTagList=(Tag="Object.Num.02",DevComment="") +GameplayTagList=(Tag="Object.Num.03",DevComment="") +GameplayTagList=(Tag="Object.Num.04",DevComment="") +GameplayTagList=(Tag="PapayaBooth.Disable",DevComment="Used as a Mesh Network to dynamically disable/re-enable booths") +GameplayTagList=(Tag="Pawn.Athena.CannotReviveTeammates",DevComment="If this Pawn is in a Team with other Players, it wont be allowed to revive it\'s teammates and the team can die immediatly if this Pawn is the last alive.") +GameplayTagList=(Tag="Pawn.Athena.DoNotDisplayInKillFeed",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.IsInBossChallenge",DevComment="Added to the FortPlayerPawnAthena when they enter a Boss Challenge Arena. ") +GameplayTagList=(Tag="Pawn.Athena.NonParticipant",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Bud",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Buttercake",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Cinematic",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Creative.Guard",DevComment="Used for NPCs Spawned from Guard Spawners in Creative") +GameplayTagList=(Tag="Pawn.Athena.NPC.CreativeSentry",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Custom",DevComment="Pawn spawned through the Custom identity in UEFN.") +GameplayTagList=(Tag="Pawn.Athena.NPC.Decoy",DevComment="New Tag to specificy when a Pawn is a Decoy") +GameplayTagList=(Tag="Pawn.Athena.NPC.Deimos",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Deimos.DisableShieldOnElimination",DevComment="Disable the shield on elimination when granted with this tag.") +GameplayTagList=(Tag="Pawn.Athena.NPC.Dev.Dev5",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Duel.CanBeChallenged",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Duel.IsBeingChallenged",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Encounter.EngagedPlayers",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Date",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.DateAlpha",DevComment="Tag that Defines Pawn as Date Alpha") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Lonely",DevComment="Tag that Defines Pawn as Lonely AI") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.MangAlpha",DevComment="") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Tomato",DevComment="Tag that Defines Pawn as Tomato") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.TomatoAlpha",DevComment="Tag that Defines Pawn as Tomato Alpha") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gasket.Wasabi",DevComment="Tag that Defines Pawn as Wasabi") +GameplayTagList=(Tag="Pawn.Athena.NPC.Gibson",DevComment="") 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+GameplayTagList=(Tag="Product.BR.Deliver",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Bling",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Build",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Build.Duo",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Build.Solo",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Build.Squad",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.Build.Trio",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.NoBuild",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.NoBuild.Duo",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.NoBuild.Solo",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.NoBuild.Squad",DevComment="") +GameplayTagList=(Tag="Product.BR.Habanero.NoBuild.Trio",DevComment="") +GameplayTagList=(Tag="Product.BR.Mash.Squads.Legacy",DevComment="") 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+GameplayTagList=(Tag="Product.Figment.Build.Habanero",DevComment="") +GameplayTagList=(Tag="Product.Figment.NoBuild",DevComment="") +GameplayTagList=(Tag="Product.Figment.NoBuild.Habanero",DevComment="") +GameplayTagList=(Tag="Product.FNE",DevComment="Fortnite Ecosystem") +GameplayTagList=(Tag="Product.FNE.Beanstalk",DevComment="i.e. Beanstalk for creators") +GameplayTagList=(Tag="Product.FNE.DelMar",DevComment="") +GameplayTagList=(Tag="Product.FNE.Hub",DevComment="Fortnite Creative HUB") +GameplayTagList=(Tag="Product.FNE.Lime",DevComment="i.e. Juno for creators") +GameplayTagList=(Tag="Product.FNE.MeltedIron",DevComment="") +GameplayTagList=(Tag="Product.FNE.Pimlico",DevComment="") +GameplayTagList=(Tag="Product.FNE.Sparks",DevComment="Fortnite Ecosystem experiences centered around Sparks") +GameplayTagList=(Tag="Product.FNE.Sparks.Pegasus",DevComment="") +GameplayTagList=(Tag="Product.Juno",DevComment="") +GameplayTagList=(Tag="Product.Pimlico",DevComment="") +GameplayTagList=(Tag="Product.Sparks",DevComment="") +GameplayTagList=(Tag="Product.Sparks.BattleStage",DevComment="") +GameplayTagList=(Tag="Product.Sparks.Jam",DevComment="") +GameplayTagList=(Tag="Product.Sparks.PilgrimQuickplay",DevComment="") +GameplayTagList=(Tag="Product.Sprout",DevComment="") +GameplayTagList=(Tag="Product.STW",DevComment="") +GameplayTagList=(Tag="Projectile.IgnoreHVACVelocityManipulation",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Bosses",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Combat",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Creative",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Destruction",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.FirstInMatch",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Resources",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Seasonal",DevComment="") +GameplayTagList=(Tag="Quest.Accolade.Social",DevComment="") 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+GameplayTagList=(Tag="Quest.ChallengeStyle.ConfectionPop",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.CrimsonPeak",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.GelatinGummi",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.InfernoV2",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.IvyCross",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.KnightCatRacket",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.LastHour",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.PrimalFalcon",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.PunkKoi",DevComment="") +GameplayTagList=(Tag="Quest.ChallengeStyle.ShinnyGoldCreature",DevComment="") +GameplayTagList=(Tag="Quest.Daily",DevComment="Tag used in StW Starter Bundles") +GameplayTagList=(Tag="Quest.Event.Test.Complete",DevComment="") +GameplayTagList=(Tag="Quest.Event.Test.Goal.Interact",DevComment="") +GameplayTagList=(Tag="Quest.Event.Test.NPC.SpawnPoint",DevComment="") +GameplayTagList=(Tag="Quest.Event.Test.Prop.SpawnPoint",DevComment="") +GameplayTagList=(Tag="Quest.HideWhenClaimed",DevComment="") +GameplayTagList=(Tag="Quest.Location.BM.Farm",DevComment="") +GameplayTagList=(Tag="Quest.Location.BM.Forrest",DevComment="") +GameplayTagList=(Tag="Quest.Location.BM.Possum",DevComment="") +GameplayTagList=(Tag="Quest.Location.Vault.City",DevComment="") +GameplayTagList=(Tag="Quest.Location.Vault.CrimeTown",DevComment="") +GameplayTagList=(Tag="Quest.Location.Vault.Mansion",DevComment="") +GameplayTagList=(Tag="Quest.Location.Vault.Mask",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.0",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.1",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.2",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.3",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.4",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.5",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.6",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Distance.Grid.7",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.HideInAllChallengesMap",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.LTM.Wax",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.Mission.Primary.Outpost.Theater",DevComment="") +GameplayTagList=(Tag="Quest.Metadata.TargetIsTeammate.CozyCampfire",DevComment="") +GameplayTagList=(Tag="Quest.QuestChain.NPC",DevComment="") +GameplayTagList=(Tag="Quest.QuestChain.Special",DevComment="") +GameplayTagList=(Tag="Quest.QuestChain.Weekly",DevComment="") +GameplayTagList=(Tag="Quest.SDA.SideEffect.GrantQuest",DevComment="") +GameplayTagList=(Tag="Quest.SDA.SideEffect.VFXOff",DevComment="") +GameplayTagList=(Tag="Quest.SpecialEventChallenge",DevComment="") +GameplayTagList=(Tag="QuestCategory.All",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.AgentFishStick",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.CatBurglar",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.Cavalry",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.ConfectionPop",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.CrimsonPeak",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.CupidDark",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.FabulousWind",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.GelatinGummi",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.InfernoV2",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.IvyCross",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.KnightCatRacket",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.LacedCrimp",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.LastHour",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.NeonLines",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.PeelyMech",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.PitGlass",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.Polygon",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.PrimalFalcon",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.PunkKoi",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.RedSuit",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.ShinnyGoldCreature",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.StoneViper",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.Tree",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.ChallengeStyle.TripleScoop",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.FlatWare",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.Gallery",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.MobileQuests",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.S34.RoadTrip",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.S34.RoadTrip.BonusGoal",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.S34.RoadTrip.CreatorMade",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.S34.RoadTrip.Quest",DevComment="") +GameplayTagList=(Tag="QuestCategory.All.TryReload",DevComment="") +GameplayTagList=(Tag="QuestCategory.BB",DevComment="") +GameplayTagList=(Tag="QuestCategory.BB.Boost",DevComment="") +GameplayTagList=(Tag="QuestCategory.BB.Boost.BonusGoals",DevComment="") +GameplayTagList=(Tag="QuestCategory.BB.Boost.Quests",DevComment="") +GameplayTagList=(Tag="QuestCategory.BB.Dailies",DevComment="") 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Required on Playlist and quest asset.") +GameplayTagList=(Tag="Quests.FNM.ZombieSign",DevComment="Tag for zombie street sign") +GameplayTagList=(Tag="Quests.Papaya",DevComment="Denotes Papaya playlist for quests") +GameplayTagList=(Tag="Quests.Token.Ecosystem.DailyPunchcard",DevComment="") +GameplayTagList=(Tag="Quests.Wildlife.IsOpponent",DevComment="Tag for when a specific wildlife should be treated as opponent") +GameplayTagList=(Tag="Rarity.Mythic",DevComment="") +GameplayTagList=(Tag="Rarity.Transcendent",DevComment="") +GameplayTagList=(Tag="Resource.RebootPoints",DevComment="") +GameplayTagList=(Tag="Resource.XP",DevComment="") +GameplayTagList=(Tag="Riding.Creature.AllowTaming",DevComment="") +GameplayTagList=(Tag="Riding.Creature.BlockRiding",DevComment="") +GameplayTagList=(Tag="Riding.Player.BlockRiding",DevComment="") +GameplayTagList=(Tag="SaltyTowers",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Bottles.01",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Bottles.02",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Camera.01",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Camera.02",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Camera.03",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Camera.04",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Disk.01",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Disk.02",DevComment="") +GameplayTagList=(Tag="Scenario.S34.WartyBrine.Music",DevComment="") +GameplayTagList=(Tag="Scenario.SpawnerVolume.FightingScene",DevComment="") +GameplayTagList=(Tag="Scenario.SpawnerVolume.ResearchingScene",DevComment="") +GameplayTagList=(Tag="Scenario.SpawnerVolume.Sample",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Mission.Special",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.5",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.6",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.7",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.8",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.9",DevComment="") +GameplayTagList=(Tag="Schedule.Source.Season.10",DevComment="") +GameplayTagList=(Tag="schedule.source.season.11",DevComment="") +GameplayTagList=(Tag="SCMachine.Respawn.EnhancedResurrection",DevComment="") +GameplayTagList=(Tag="SetByCaller.ConvertDamage",DevComment="") +GameplayTagList=(Tag="SetByCaller.Damage",DevComment="") +GameplayTagList=(Tag="SetByCaller.DamageVulnerability",DevComment="") +GameplayTagList=(Tag="SetByCaller.DBNO.Bleed",DevComment="") +GameplayTagList=(Tag="SetByCaller.HealthCost.OfferWeapon",DevComment="Tag for Offer Weapon Service Cost") +GameplayTagList=(Tag="SetByCaller.Magnitude",DevComment="") +GameplayTagList=(Tag="SetByCaller.PhysicsObject.Impact.Damage",DevComment="The set by caller value used when a physics object impacts a damagable object. 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Evnironment DamageType") +GameplayTagList=(Tag="SetByCaller.StaminaCost",DevComment="Stamina Cost Multiplier for Abilities") +GameplayTagList=(Tag="Settings.HUD.Athena.AmmoIndicator",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Athena.KillFeed",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Athena.LootStream",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Athena.MapPackKeys",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Center.Reticle",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Creative.UIMetrics.RuntimeStats",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.InWorld.BuildingInfoIndicator",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Quickbar",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.TopLeft.LatencyUI",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.TopLeft.NetDebugUI",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.TopLeft.PickupManager",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.TopLeft.PlayerHitPoints",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.TopRight.Minimap",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.HUD.Vehicle.Controls",DevComment="Settings that are normally added through default game data that need tracking.") +GameplayTagList=(Tag="Settings.Input.Category.Building",DevComment="Settings category for input keybindings related to building.") +GameplayTagList=(Tag="Settings.Input.Category.Combat",DevComment="Settings category for input keybindings related to combat.") +GameplayTagList=(Tag="Settings.Input.Category.Communication",DevComment="Settings category for input keybindings related to communication.") +GameplayTagList=(Tag="Settings.Input.Category.Creative",DevComment="Settings category for input keybindings related to creative.") +GameplayTagList=(Tag="Settings.Input.Category.Emote",DevComment="Settings category for input keybindings related to emotes.") +GameplayTagList=(Tag="Settings.Input.Category.Misc",DevComment="Settings category for miscellaneous input keybindings.") +GameplayTagList=(Tag="Settings.Input.Category.Movement",DevComment="Settings category for input keybindings related to movement.") +GameplayTagList=(Tag="Settings.Input.Category.Other",DevComment="Settings category for input keybindings that come from a game feature plugin specifying the InputData Category Other.") +GameplayTagList=(Tag="Settings.Input.Category.Replay",DevComment="Settings category for input keybindings related to replays.") +GameplayTagList=(Tag="Settings.Input.Category.Vehicle",DevComment="Settings category for input keybindings related to vehicles.") +GameplayTagList=(Tag="SideEffect.FNL.StartSpin",DevComment="") +GameplayTagList=(Tag="SideEffect.FNL.StopSpin",DevComment="") +GameplayTagList=(Tag="Silkwalker.AppliesBad",DevComment="") +GameplayTagList=(Tag="Silkwalker.Bad",DevComment="") +GameplayTagList=(Tag="SkydomeDevice",DevComment="") +GameplayTagList=(Tag="SmartObject.UI.Trait.WaitForServerPayload",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Ability.Leap.Start",DevComment="When leap ability starts. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Leap.Stop",DevComment="When leap ends as actor lands/hits on the terrain. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Leap.WhileInAir",DevComment="When leap ability happens. This is called while inair. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Object.Hit",DevComment="When object hits target whether it is pawn or terrain. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Object.Raise",DevComment="When Object is lift from the terrain. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Object.Throw",DevComment="When object is tossed after being lifted. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Ability.Object.WhileInAir",DevComment="While object is in the air after being tossed or lifted. Called from NPCLibrary Gameplaycue.") +GameplayTagList=(Tag="SoundLibrary.Deimos.Breath.Idle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Breath.Run",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Breath.Walk",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Death",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Dematerialize",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Melee",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Melee.PreTell",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Pain",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Spawn",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Deimos.Spawn.Scare.Close",DevComment="For Prop spawner jump scares.") +GameplayTagList=(Tag="SoundLibrary.Deimos.Spawn.Scare.Distance",DevComment="For Prop spawner scare") +GameplayTagList=(Tag="SoundLibrary.Deimos.Throw",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Jump.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Jump.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Jump.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Land.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Land.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Land.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.LandHard.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.LandHard.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.LandHard.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Carpet",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Dirt",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Sand",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Plant.Snow",DevComment="") +GameplayTagList=(Tag="Soundlibrary.Foley.Plant.Stone",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.ReloadMovement",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Roll",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Rotate",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Scuff.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Scuff.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Carpet",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Dirt",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Metal",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Sand",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Snow",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Stone",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideLong.Wood",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Carpet",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Dirt",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Metal",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Sand",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Snow",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Stone",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SlideShort.Wood",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Carpet",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Dirt",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Ice",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Metal",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Sand",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Snow",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Stone",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Stop.Wood",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.SwapWeapon",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.Grass",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.MetalAuto",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.MetalHollow",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.Puddle",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.WoodFloor",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Turn.WoodThin",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Walk.East",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Walk.North",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Walk.South",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Foley.Walk.West",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Glider.Elevate.Wings",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.Action.LayEgg",DevComment="Lay egg foley sound") +GameplayTagList=(Tag="SoundLibrary.Irwin.Action.Morph_In",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.Action.Morph_Out",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.Action.Swim.Land",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.Eating",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.VO.Death",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.VO.Jump_Start",DevComment="") +GameplayTagList=(Tag="SoundLibrary.Irwin.VO.Tamed",DevComment="") +GameplayTagList=(Tag="Sparks.Playlist.Pilgrim.Quickplay",DevComment="") +GameplayTagList=(Tag="Sparks.Song.Moments.ShuffleTile",DevComment="Shuffle tile for Music Moments") +GameplayTagList=(Tag="Sparks.Song.Moments.ShuffleTile.Celebration",DevComment="") +GameplayTagList=(Tag="Sparks.Song.Moments.ShuffleTile.Intro",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.B",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.B.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.G",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.G.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.O",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.O.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.P",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.P.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.R",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.R.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.Y",DevComment="") +GameplayTagList=(Tag="SpecialActor.Ashton.Object.Y.Pickup",DevComment="") +GameplayTagList=(Tag="SpecialActor.FlexLegend.DentVibe.1",DevComment="") +GameplayTagList=(Tag="SpecialActor.SCMachine.Default",DevComment="") +GameplayTagList=(Tag="SpecialActor.SupplyDrop.Default",DevComment="Default supply drop spawned in most matches") +GameplayTagList=(Tag="SpecialActor.UndergroundCache",DevComment="") +GameplayTagList=(Tag="SpecialActor.VividRazor.Train.BossAtTrain",DevComment="") +GameplayTagList=(Tag="SpecialEvent.2018.Holiday.Krampus",DevComment="") +GameplayTagList=(Tag="SpecialEvent.2018.Holiday.LoneKrampus",DevComment="") +GameplayTagList=(Tag="SpecialEvent.2018.Roadtrip.Heroes.Ninja.Rogue",DevComment="") +GameplayTagList=(Tag="SpecialEvent.DriveToPOI",DevComment="") +GameplayTagList=(Tag="SpecialEvent.DriveToPOI.Noble",DevComment="") +GameplayTagList=(Tag="SpecialEvent.HiredNPCEliminated",DevComment="") +GameplayTagList=(Tag="SpecialEvent.HuntingPlayer.Failed",DevComment="") +GameplayTagList=(Tag="SpecialEvent.huntingplayer.isHunter",DevComment="") +GameplayTagList=(Tag="SpecialEvent.HuntingPlayer.Poached",DevComment="") +GameplayTagList=(Tag="SpecialEvent.HuntingPlayer.Protector.Success",DevComment="") +GameplayTagList=(Tag="SpecialEvent.huntingPlayer.Success",DevComment="") +GameplayTagList=(Tag="SpecialEvent.SearchChests",DevComment="") +GameplayTagList=(Tag="SpecialEvent.Tutorial.01",DevComment="") +GameplayTagList=(Tag="SpecialEvent.Tutorial.02",DevComment="") +GameplayTagList=(Tag="SpecialEvent.Tutorial.03",DevComment="") +GameplayTagList=(Tag="SpecialEvent.Tutorial.02.MoveForward",DevComment="") +GameplayTagList=(Tag="Spotlights.ForceOff",DevComment="Used as a Mesh Network Command to force spotlights off") +GameplayTagList=(Tag="Spotlights.ForceOn",DevComment="Used as a Mesh Network command to force spotlights on") +GameplayTagList=(Tag="SpyTech.Perk.Item.AR",DevComment="") +GameplayTagList=(Tag="Stamina.Container",DevComment="") +GameplayTagList=(Tag="Stamina.Hawaii.AbilityActive",DevComment="") +GameplayTagList=(Tag="Stamina.Hawaii.BBActive",DevComment="") +GameplayTagList=(Tag="Starlight",DevComment="") +GameplayTagList=(Tag="Starlight.Actor.Important",DevComment="Important Non-destructible actors") +GameplayTagList=(Tag="Starlight.Foundation.Floor.01",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.02",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.03",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.04",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.05",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.06",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Floor.Final",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Gameplay",DevComment="") +GameplayTagList=(Tag="Starlight.Foundation.Graveyard",DevComment="") +GameplayTagList=(Tag="Starlight.Rewards.Badge.DungeonBoss",DevComment="Defeated the boss") +GameplayTagList=(Tag="Starlight.Rewards.Badge.Keymaster",DevComment="") +GameplayTagList=(Tag="Starlight.Rewards.Badge.LowerFloors",DevComment="Final Tier Floor Rewards") +GameplayTagList=(Tag="Starlight.Rewards.Badge.MiddleFloors",DevComment="Tier 2 Floor Rewards") +GameplayTagList=(Tag="Starlight.Rewards.Badge.Speedrun",DevComment="") +GameplayTagList=(Tag="Starlight.Rewards.Badge.UpperFloors",DevComment="First Tier Floor Rewards") +GameplayTagList=(Tag="Starlight.Trap.CeilingDrop.HasHit",DevComment="") +GameplayTagList=(Tag="Starlight.Trap.Drain.HasHit",DevComment="") +GameplayTagList=(Tag="Starlight.Trap.SecretDoor.HasHit",DevComment="") +GameplayTagList=(Tag="Starlight.Trap.Snare.HasHit",DevComment="") +GameplayTagList=(Tag="Starlight.Trap.Teleport.HasHit",DevComment="") +GameplayTagList=(Tag="Starlight.Trap.WallArrows.HasHit",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Endless",DevComment="Endless Mode, developed for winter (2018) event") +GameplayTagList=(Tag="Stat.Mission.IronCity.Anomaly",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.AntiShield",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Build",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.DangerClose",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Explode",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Foggy",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.HeadGames",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Surprise",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.SwarmOfHusks",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Time",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Challenge.Traps",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.EndlessFirstOpen",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Eruption",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.FirstOpen",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Generators",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Geyser",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.MidlandHusknado",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.MStorm",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Offspring",DevComment="") +GameplayTagList=(Tag="stat.mission.ironcity.Pods",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.RiotCity",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Saucer",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.SSDFirstOpen",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.TeleBomb",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.Tiki",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.TpRifts",DevComment="") +GameplayTagList=(Tag="Stat.Mission.IronCity.WaitedForAssistance",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Landmark.Hexsylvania.Day1",DevComment="") +GameplayTagList=(Tag="stat.mission.landmark.hexsylvania.day18257",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Landmark.Hexsylvania.HotelHuskEscape",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Landmark.MerryHellMaze",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Landmark.Meteor.S10",DevComment="Adding a tag to identify new S10 landmark") +GameplayTagList=(Tag="Stat.Mission.Landmark.Outlandish.VendingBoss",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Demeter",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.EliminateAndCollect",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week02",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week03",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week04",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week05",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week06",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week07",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week08",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week09",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week10",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week11",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Horde.Week12",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.BuildasaurusRex",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.FinalFrontier",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.FinalRehearsal",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.PirateCove",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.ProtectThePresents",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Landmark.WalkThePlank",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Mayday",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Mayday.VotingReward.BuildSpeed",DevComment="") +GameplayTagList=(Tag="Stat.Mission.Primary.Mayday.VotingReward.GroupSpeed",DevComment="") 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code will apply the impulse to the target.") +GameplayTagList=(Tag="Trait.Juice",DevComment="") +GameplayTagList=(Tag="Trait.LowGrav",DevComment="") +GameplayTagList=(Tag="Trait.Meat",DevComment="") +GameplayTagList=(Tag="Trait.Papaya",DevComment="") +GameplayTagList=(Tag="Trait.Power.Type.Jump",DevComment="") +GameplayTagList=(Tag="Trait.Power.Type.Primary",DevComment="") +GameplayTagList=(Tag="Trait.Power.Type.Secondary",DevComment="") +GameplayTagList=(Tag="Trait.Power.Type.Utility",DevComment="") +GameplayTagList=(Tag="Trait.QuestActor.Vehicle",DevComment="") +GameplayTagList=(Tag="Trait.QuestVaultedItem",DevComment="") +GameplayTagList=(Tag="Trait.Reinforced",DevComment="") +GameplayTagList=(Tag="Trait.Scale",DevComment="") +GameplayTagList=(Tag="Trait.Scoped",DevComment="") +GameplayTagList=(Tag="Trait.Seed",DevComment="") +GameplayTagList=(Tag="Trait.Shape.Spherical",DevComment="") +GameplayTagList=(Tag="Trait.Shell",DevComment="") 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+GameplayTagList=(Tag="UI.Tutorials.SeenCreativeUnlockSettings",DevComment="") +GameplayTagList=(Tag="UI.Tutorials.SeenDownloadStarted",DevComment="The player has seen the download started tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenFavoriteCollection",DevComment="The player has seen the Favorite Collection tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenFollowedYourFirstCreator",DevComment="The player has seen the first followed creator tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenFollowThisCreatorInFortnite",DevComment="The player has seen the follow this creator tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenLibraryInHomebar",DevComment="The player has seen the library in homebar tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenMusicMomentsCategory",DevComment="First time visit to the music moments category in the locker.") +GameplayTagList=(Tag="UI.Tutorials.SeenMusicPassUniversalXP",DevComment="The player has seen the Music Pass XP tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenSearchForCreators",DevComment="The player has seen the search for creators tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenShareActivity",DevComment="The player has seen the share activity tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenSidebarSupervisedSettings",DevComment="The player has seen the sidebar dismissible Tooltip") +GameplayTagList=(Tag="UI.Tutorials.SeenUnlockedContentSettings",DevComment="") +GameplayTagList=(Tag="UI.Tutorials.SeenVoiceChatPanelSupervisedSettings",DevComment="The player has seen the voice chat NON dismissible Tooltip") +GameplayTagList=(Tag="UI.Tutorials.TextChatNothingToReport",DevComment="") +GameplayTagList=(Tag="UI.Tutorials.TextChatSettings",DevComment="") +GameplayTagList=(Tag="UI.Tutorials.VoiceRepAccepted",DevComment="") +GameplayTagList=(Tag="UI.Tutorials.VoiceRepOnboarding",DevComment="The Player has seen the audio moderation onboarding") 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called on trigger release. WARNING: This means that you will have to manually manage the cancelling/ending of primary fire ability! 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